210 issues found

0

Votes
Not Reproducible
The face 3-D tracker opens and under settings, for camera it has Animaze Virtual Camera, HD pro webcam C920 and Logi Capture. Only the Logi capture does anything, The Logitech webcam seems to be working fine and the little dots appear on the face as expected, I open Cartoon animator 5 and...More
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Submitted by itisnickagain

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I wanted to access the CTA5 online manual but found it was not available. I tried the CTA4 and had similar experience. I wanted to know how to import ctprops created in CTA4 into my current stack of props. Naturally, this lack of access is happening outside the Mon-Fri support window. Hence...More
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Submitted by berggreen

0

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Released
Hello, it seems when importing sprites through the layer manager with "keep parent transform" enabled following the video
tutorial "character Creation with G3 Template" ,the sprite looks like in the zip attached. Way too large.
Importing sprites through the sprite editor seems to work fine...More
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Submitted by K_Digital

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Ok, I will try to be very clear, step-by-step, if it is not clear enough I can record a video.
1.Open a new empty project on CA, on "Content" tab drag "Ariel1_F.ctTBActor" (but can be any character with 360 head)
2.Open timeline....More
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Submitted by danielfffffflores

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Il 16/2. ho acquistato il Vostro software Cartoon Animator 5 e lo ho installato,
Purtroppo durante l’installazione ho spento il computer perché dovevo uscire.
Rientrato ho scoperto che tutti i files delle sezioni ITEM e PACK della TEMPLATE non erano stati trasferiti. Per cercare di rimediare...More
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Submitted by dalsantoantonio

0

Votes
Assigned
Situation:
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I have win 8.1 on my main (and most reliable PC where most of my animation is done) and also on my Win10 Laptop (which serves me for animating while travelling), but the User Preference for:...More
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Submitted by Tarampa Studios

0

Votes
Released
Problem:
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In the attached file with screenshot of the timeline, I was trying to stretch the last bit of facial motion for this avatar "Ani" (at 3800 in my project) to slow down her DIY head-tilt-up motion by about half... but then the project kept crashing, and upon re-opening, and...More
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Submitted by Tarampa Studios

0

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When I apply ''FLIP HORIZONTAL'', the IMAGES REFERENCE OF SPRITE EDITOR AND 2D MOTION KEY EDITOR DIDN'T FOLLOW, that is, I choose right arm and them only accept left arm.
The right way, is when I choose Flip HORIZONTAL THE REFERENCE IMAGES OF COMMAND OF SPRITE AND AVATAR MUST BE THE SAME. I...More
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Submitted by valterbrito

0

Votes
Active
There is a bug for bone hands where the order relayering tool only moves the hand in front, not the fingers. See the links below for more details
https://forum.reallusion.com/538842/Reordering-layers-with-Bone-hands-fingers-stay-behind-the-face
https://reccloud.com/u/68fk4df...More
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Submitted by Dr JP

0

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Assigned
I've been experiencing this issue with Garry Pye's Toodees characters. When changing the Bone Hands, a Time Warp is created which throws the right arm haywire. I just realized how funny this all is when appreciating the cavemen Toodees. Anyway, I'm able to delete the Time Warps which solves...More
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Submitted by Steven Abeyta
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