Just going start by saying so far it's a great tool, great work chaps! Once the rig has completed and is ready for export, my UV's are erased. My character is built for Unity, which has a CC3 Head with eyelashes/waterlines etc and a custom clothed body...More
After successfully importing a character and rigging, I am unable to export to ActorCore. When clicking the window "Upload to Actorcore", the process stops at 10% and results in the error "error occured while uploading character to actorcore"...More
After rigging all the color vertex information seems to be lost how we can keep them ? this tool is interesting but if cannot save color of my character i cannot use it Thanks you...More
Exported and downloaded a bunch of animations for Unity, however they all came out with single frame tposes. Testing them in Blender yields the same results, all t-poses. Better FBX importer shows many keyframes, however with no animation, just t pose. Using animations exported for Blender...More
When I try to import an FBX file into Unreal Engine and enable the options "Use T0 As Ref Pose" and "Import Morph Targets," it causes the program to crash. I tried UE5.2, 5.1, 5.0 but all shows the same problem. I attempted to use different versions of Unreal Engine (specifically UE5.2, 5.1...More
I am trying to download the skinned asset with the original pose that I uploaded it with and the A pose option is not lining up with the original pose. This is making is impossible to transfer weights in unreal to the original skeletal mesh....More
I really like your animation quality and it's hard to get a good result like That . Has a solo dev of a mmorpg , I ask you if you can put more Animation , like spearmen , bowmen animation , dual axe , e.t.c . I will buy everything ! Thank you and have a good !...More