49 issues found

1

Votes
Not Reproducible
I open the software
I choose the file to import
loads it well...More
  •  9
  •  155
Submitted by alfredo.vaglieco

0

Votes
Released
Version 1.3.0 Crahses during progress bar when finalizing rig. Crashes every time. Tried models with saved AccuRIG data that have worked before, also tried letting the software doing everything without manual editing of joints. It crashes every time at about 81% into finalizing....More
  •  9
  •  302
Bug
Submitted by daniel.uppling

6

Votes
Assigned
System: M1 Mac, 16GB Memory, Ventura 13.1, UTM Virtualization 4.0.9 (10GB assigned), Windows 11 Pro ARM, fresh install.
AccoCore AccuRIG 1.1.0 starts fine in this configuration, Step 1 (load) and Step 2 (check) works for different .fbx models, Step 3 (Rig Body) fails (program exit without...More
  •  9
  •  541
Submitted by info_168732

7

Votes
Not Reproducible
I have uploaded my own FBX character to accurig and completed the rigging but when exporting to actorcore it gets to 19% and then doesn’t go any further, accurig appears to be frozen and after about 5 minutes there is no network activity on task manager. First character I uploaded was around...More
  •  7
  •  1186
Submitted by hemsleyjon

0

Votes
Assigned
I'm getting this when trying to upload to ActorCore after rigging in AccuRig....More
  •  4
  •  234
Submitted by tleedz

0

Votes
Assigned
Hi Reallusion team,
I've been having fun rigging characters from Nomad Sculpt within Accurig. Most have worked out so far but this is the first time I'm seeing strange behavior when exporting this latest character. You can see what I mean in the before/after photos I attached. You can see...More
  •  4
  •  208
Submitted by kevin_919456

1

Votes
Not Reproducible
Open and load character
After rig until to finalize... when calculating and suddenly out...More
  •  3
  •  88
Submitted by long.nguyen.hoang903

0

Votes
Active
Hi,
recently i created a post with the same text just with Unreal 4. I tested it now in Unreal 5 and it's the same issue.
The new UE5 skeleton has a new structure, but the UE4 Mannequin is also available. It would be amazing if there would be and export option for old and new skeleton hierachy...More
  •  3
  •  555
Submitted by spaehling

0

Votes
Assigned
I have cleaned out a mixamo skeleton from everything except the mesh and exported as FBX
Blender 3.3 Export FBX ( Removed: Mixamo skeleton, shape keys and vertexgroups)
https://drive.google.com/file/d/1-Uxz6qdcmC_fC-WYCR1qCRFxV6ZO-Ocp/view?usp=share_link...More
  •  3
  •  190
Submitted by doubblesixx

2

Votes
Active
Just going start by saying so far it's a great tool, great work chaps!
Once the rig has completed and is ready for export, my UV's are erased.
My character is built for Unity, which has a CC3 Head with eyelashes/waterlines etc and a custom clothed body...More
  •  3
  •  344
Submitted by graham_445825