I've been having fun rigging characters from Nomad Sculpt within Accurig. Most have worked out so far but this is the first time I'm seeing strange behavior when exporting this latest character. You can see what I mean in the before/after photos I attached. You can see how the textures looked originally in Blender and then post Accurig where it looks like there's an inversion of textures and patches everywhere. I checked if it was a Normals issue and that was not it. Have other users talked about this and is there a workable solution?
Soya,
Thank you for reminding me about the Blender add on! That worked a charm and although it doesn't look like I have nearly the parameter control like I see in the tutorial videos, I'm just happy that the kitty came through with most of its textures intact :) Here's a wee photo of him mid dance. This is my first time using the add-on and I look forward to learning more about the suite.
Thanks again,
Kevin
Than you for helping with my specific case Soya. Is there an email you'd like me to send it to as it's larger than 10MB?
Feedback Tracker Admin
Hi Kevin,
You can use cloud services such as Google Drive, Dropbox or OneDrive to send your file to us and write down the link in your comment. Thanks!
Soya
Reallusion
Feedback Tracker Admin
Hi Kevin,
Thanks for your feedback.
Can you provide your object for us to check? Thanks.
Soya
Reallusion
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