There could be a preset for toony finger rigs with less than 3 finger bones as the one in the pic. You can see that the tip bones will end either out of too close to the middle segment bone, which is kinda bad as deleting bones in other programs could break stuff later. AccuRig is much preferred...More
There's a normal sized human model, and after I use AccuRIG to rig the model, export as a fbx file, it become 100 times smaller than the normal size when I import it to Unity. So I enlarged the normal sized model to 100 times bigger, and do the same thing as before, the size become normal,...More
After rigging all the color vertex information seems to be lost how we can keep them ? this tool is interesting but if cannot save color of my character i cannot use it Thanks you...More
I would like to suggest that accurig has a face rigging option. It would drastically help in people's workflow and I would be the only free auto rigger that this would beavailable....More
I downloaded the rigged character following your tutorial and tried to import it into Maya. it pops out a warning window every time, saying: The FBX plug-in has detected Non-uniform scaling values. The following nodes (or their parents) have non-standard Maya scaling inheritance (RSrs). The...More
Currently the rigging tool is made for humanoids with flexible joints. It would be nice to see a feature for rigging rigid or semi-rigid characters. For example let's say I have a stone golem model with a floating head. I would like to make his arm and leg joints flexible, but keep the head...More