40 issues found

0

Votes
Active
There could be a preset for toony finger rigs with less than 3 finger bones as the one in the pic. You can see that the tip bones will end either out of too close to the middle segment bone, which is kinda bad as deleting bones in other programs could break stuff later.
AccuRig is much preferred...More
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Submitted by dyktutorial

1

Votes
New
There's a normal sized human model, and after I use AccuRIG to rig the model, export as a fbx file, it become 100 times smaller than the normal size when I import it to Unity. So I enlarged the normal sized model to 100 times bigger, and do the same thing as before, the size become normal,...More
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  •  1303
Submitted by 1018512199

2

Votes
Not Reproducible
I am unable to load the sample character; even the FBX and OBJ software are completely not working for me.”
please look in to this...More
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Submitted by abrar1111

0

Votes
Assigned
Hi, I have a bug with eyelashes. Body mesh with eyelashes mesh, and have one material. So I cant change it only for eyelashes. Only with body...More
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Submitted by coordinator

0

Votes
Not Reproducible
When importing characters nothing happens in version 1.3.9. Everything worked correctly in previous versions but now I can't roll back....More
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Submitted by stefanoderoia

0

Votes
Not Reproducible
After rigging all the color vertex information seems to be lost
how we can keep them ? this tool is interesting but if cannot save color of my character i cannot use it
Thanks you...More
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Submitted by abomala54

0

Votes
Active
Please watch the movie in zip file....More
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Submitted by motion_889456

0

Votes
Active
I would like to suggest that accurig has a face rigging option. It would drastically help in people's workflow and I would be the only free auto rigger that this would beavailable....More
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Submitted by kboy7573

0

Votes
Not Reproducible
I downloaded the rigged character following your tutorial and tried to import it into Maya.
it pops out a warning window every time, saying: The FBX plug-in has detected
Non-uniform scaling values. The following nodes (or their parents) have non-standard Maya scaling inheritance (RSrs). The...More
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Submitted by david.wei

2

Votes
Active
Currently the rigging tool is made for humanoids with flexible joints. It would be nice to see a feature for rigging rigid or semi-rigid characters.
For example let's say I have a stone golem model with a floating head. I would like to make his arm and leg joints flexible, but keep the head...More
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  •  986
Submitted by maks2004233
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