Votes
1
Product:
ActorCore
Version:
1.0
Status:
Active
Issue 8831
Rigging adjustement and camera view
I'm exploring the new AccuRIG and there are some maniability matters I'd like to address:

- It would be much easier to have a middle line to which we can snap the joints for the bones that need to be right in the middle like in mixamo (head/neck/groin/pelvis ...etc). Side bones are mirrored but the ones that need to be right in the middle don't snap to the 0X axis which is inconvenient when we import the models in blender and try to work in mirror mode, having to reposition the bones manually one by one.

- It would be great to have fixed camera angles like a 2D view (orthographic view mode in Blender: front view / SIDE view / UP view / DOWN view / Back view) in addition to the free rotation navigation so we're able to set the join points right where needed and not having to think of it in 3D and finding out that we're good on one axis but not on another.
OS: Windows 10
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Submitted byindigowizard.contact
1
COMMENTS (1)
antoniobgpu
middle line to which we can snap - is must have, beacause right now neck and head joints placed not in the middle
1