hello I think it would be a great addition to your motions packs if you record, human daily routines, like: sleeping, (and sleeping movements), waking up, brushing teeth or hair, showering , looking at mirror...More
I would like to suggest that accurig has a face rigging option. It would drastically help in people's workflow and I would be the only free auto rigger that this would beavailable....More
I import an A-pose mesh, after some operations, the export is a T-pose, is this the version limit? I want the bind pose of the exported character to remain unchanged....More
It would be great if we had an option to just rig one body part such as hands. Right now if you import an FBX, it forces you into full character rig mode. Thank you : )...More
I have rigged a custom character in AccuRIG and used Pose Offsets to fine tune the character rig. When I upload the character to Actor Core and export Motions with the Unreal Engine profile, if I import them in UE5 animations have the original pose instead of the one that I fine tuned with...More
It would be really nice if we could adjust the motion capture with more granular settings. If you know Mixamo, they have settings like "Style, Overdrive, Stance, Energy Level, Distance (for a jumping capture), Enthusiasm, Hit Intensity" etc. all dependend of the kind of capture....More
Currently the rigging tool is made for humanoids with flexible joints. It would be nice to see a feature for rigging rigid or semi-rigid characters. For example let's say I have a stone golem model with a floating head. I would like to make his arm and leg joints flexible, but keep the head...More