Help Revision: 2008/08/12

What's New

User Interface

Navigation pane

The Tools Menu

Content Manager and Scene Manager

Control bar

3D Real-time Viewer (Preview Window)

Play Bar

Modify Page

Time Setting Panel

Timeline Editor

Shading Methods of 3D Viewer

Operating with Camera and Transform Tools

Picking and the Right-click Menu

Actor

Enhancement of G3

How to Change the Proportion of Each Sub Node of an Actor

CloneCloth - Creating Your Own Fashion Designs and Collections

Actor - Look At

Persona

Behavior Switch

Actor and the Right Menu

Two Methods to Direct the Actor

Head

Creating a Head

Loading facial images

Photo enhancement

Importing Photo Image

Defining the Facial Angle

Adjusting the Facial Boundary

Adjusting the Angle and Orientation of the Face

Adjusting Feature Points and Contours

The Texture of Face

Channel Mapping

Normal Map and Wrinkle Effects

Reflection and Refraction

Texture Settings

Full Head Morph

Animation

Director Mode vs. Editor Mode

Director Mode

Starting the Director Mode

The Actor

Behavior Switch

Persona

Actor and the Right Menu

Two Methods to Direct the Actor

The iProp

Two Methods to Direct the iProp

The actor and the iProp

Move, Operate and Perform

iProp Interaction

To Redo the Recording in the Director Mode

Quick Tab bar for simple timeline editing (Standard Version)

Director Mode

Editor Mode

Editor Mode

The Concept of Motion Layer Editing

Fine Tuning the Actor with IK, FK

What is IK/FK

How to Use IK

How to Use FK

IK, FK for None-Human Actor

Select Bone

Lock Bone

Set Absolute Bone

Absolute and Relative Bone

Link and Attach

The Comparison of Link and Attach

Link

Attach

Timeline

Animation Timeline Editing

Timeline Operation-Basic

Timeline Operation-Advanced

Basic Operation for Animation Clips 

Turn Off Auto Add Idle Motion

The Rules of Animation Tracks

Smooth Camera Movement

Clip Editing

Speed, Loop and Blending

Motion Layer and Clips - Reset Pose Key

Transform and Clips - Zero Transform Key

Clip Preparing

Reset Motion Pivot

Align Actor Motion

Connective Motions without Back to Origin

Motion along the Terrain

General Track

Transform Track

Visible Track

Actor Private Tracks

Idle Track

Hands Track

Motion Layer Track

Facial Animation Track

Actor/iProp Private Tracks

Move Track

Perform Track

Operate Track

Collect Clip Track

Actor/Camera/Spotlight Private Tracks

Look At Track

Actor/Camera/Light/Prop Private Tracks

Link Track

Camera Private Tracks

Lens Track

DOF Track

Spotlight/Point Light Private Tracks

Color Track

Parameter Track

Stage

Camera

The Comparison of Cameras

Smooth Camera Movement

The Walk and Fly Modes

Multiple Camera Switcher

Follow Cam

DOF (Depth of Field)

Lens of the Camera

Clipping Planes of the Camera

Camera - Look At

Lighting

The Comparison of Lights

Ambient Light

Spotlight

Intensity, Beam and Falloff

Link for a Spotlight

Spotlight - Look At

Point Light

Range of Point Light

Utilizing Point Light

Shadow

Set

Prop

Pivot of Prop

Creating Animation Helper

Prop Animation with Helper

3D LiveProp Animation

Plants

The Tree

The Grass

Particle

Structure of particle system

Generating particles

Adjusting particles

Adjusting emitters

Moving, rotating emitters

Terrain

The Concept of Terrain System

Snap To or Follow Terrain

Create Your Own Terrain

Turn Bounding Mesh On or OFF?

Customize a Terrain with Block

Flexible Props

Water

Basic Water Parameters

Basic Water Parameters - Color

Basic Water Parameters - Wave

Underwater Fog

Reflection

Refraction

Material - Multiple Channel Texture Mapping

The Maps for Objects

Types of maps

Modifying Texture Settings - Basic

Modifying Texture Settings - Advanced

UV Reference

Replacing and re-generating UV reference

Mapping Method

Save and Load Materials

Animated Texture

Keyboard Shortcuts Table

Global Shortcuts

Editor Mode Shortcuts

Director Mode Shortcuts

Timeline Shortcuts

Export

Images

Video

Image sequence

Preference

System Section

Grid Options Section

Display Information Section

Real-time Render Options Section