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Linking
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Attaching
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When to Use
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Passing an object from one parent node to another in a specific time.
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Changing the camera's view to another actor's or
object's view.
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Having the light to move with another moving object.
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Creating a merged object and add it into the Custom library of
Props.
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Adding an actor with accessories into the Custom library of
Actor.
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Converting a model with an iProp Helper to become a custom iProp.
Please refer to
Creating
Animation Helper and
Prop Animation with Helper
sections for more information about Helper.
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Same Behaviors
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The child node follows the parent's transform data - R/T (no option)
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The child can still be transformed after linking.
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Picking the bone nodes directly is available.
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The child node follows the parent's transform data - R/T/S (optional)
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The child can still be transformed after attaching.
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Picking the bone nodes directly is available.
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Picking Parent/Child
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Single click to pick the parent, as well as the child.
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When the parent is not selected, right click on the child node
will turn on it's right-click menu.
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Single click on the parent or the child to pick the grouped object.
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Double click to pick the child.
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When the parent is not selected, right click on the child node
will turn on it's right-click menu.
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Generating Keys in Timeline
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Saving Relations in Project
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Multiple Objects
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Saving Parent to Library
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Auto Align Position to Parent
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Prop to Actor
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Levels
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Hierarchy in Scene Manager
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iProp Behavior
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