651 issues found

3

Votes
Assigned
I am exporting a character to UE 5.3 and using Subivision Mesh.
If the subdivision Level is 1 or 2, then the character is successfully imported into the UE, but I see errors in the log, see file SUB12_Err.txt
If the subdivision level is 3, then the import into the UE ends with the crash of...More
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Submitted by smaga388

2

Votes
Not Reproducible
+ System
- Provider
[ Name] Application Error...More
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Submitted by Angelramosjr13

0

Votes
Active
I wouldn't say this is a bug or anything, more just, maybe like a feature request, please add the option to be able to change textures of plants in iClone, it would be nice if you want to make flowers a different colour, I can do that on grass no problem but plants the option isn't there, I...More
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Submitted by gamerretra

0

Votes
Not a Bug
This problem had been fixed in iClone 8.1 (issue 8479), but came back in version 8.21.
Selecting the Project Track to Insert Frames in the Project is supposed to insert frames, but only for some avatars the key tracks are shifted but the motion tracks are not, for other avatars nothing is...More
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Submitted by Zeronimo

3

Votes
Active
The recorded animation in Unreal using Live Link and Recorder has some missing frames.
Repro steps:
- Live Link iClone scene with mutliple characters (we had 9 all also with props)...More
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Submitted by Legacycz

0

Votes
Active
if a mesh has Vertex colors from blender /sketchfab /zbrush are not imported in ic8 neither cc4...More
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Submitted by ahingel

0

Votes
Not Reproducible
UE5.2 (and 5.1) does not always match the position of iClone 8.1 or 8.2. There's some sort of bug here and it seems to be to do with rotation changes on the BASE layer of the animation clip.
Additionally (at this may be related), since iClone 8.1 (I believe), LiveLink no longer offsets the...More
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Submitted by hansolo007

3

Votes
Active
I'm desperate for another, larger mini viewport that might even show lighting correctly!
Give me anything instead of what we have now. A bigger size at least!! I've been working on three monitors for decades and still the 'mini' [well named] viewport is like a postage stamp.
After all of...More
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Submitted by Palmamultimedia

0

Votes
Not Reproducible
When releasing the mouse button after doing a pan (using alt+ LMB) the cursor is moved where the mouse has been released, except if the option "auto-align" is checked but I don't think that is its purpose.
I already talked, in a suggestion, about the behavior of the RMB which also move the...More
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Bug
Submitted by jlucfree

5

Votes
Assigned
Dear Reallusion team,
As mentioned above, artifacts appear when material has opacity maps. I've tried it with all shader styles (Traditional, PBR, DigitalHumanShader) and it always looks like the image below.
This makes it difficult for us to use volumetric lights as the results don't look...More
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Submitted by LABRATS
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