Votes
5
Product:
iClone 8
Version:
8.3
Status:
Assigned
Issue 10676
Artifacts appearing on translucent material when using Volumetric Lights
Dear Reallusion team,

As mentioned above, artifacts appear when material has opacity maps. I've tried it with all shader styles (Traditional, PBR, DigitalHumanShader) and it always looks like the image below.


This makes it difficult for us to use volumetric lights as the results don't look as good as we would like. Almost all character hairstyles having an opacity map. The problem can be prevented by applying Alpha Threshold. Unfortunately it doesn't look as good as with an opacity map applied. Same happens to objects if the opacity is not set to 100. Render settings wont change anything either. I've tried it with super sampling and TAA etc.

Is there already a solution for this problem/workaround or will it be fixed in further updates? As it is now, we have to abstain from using Volumetric Lights.

Regards
Ratlabs
OS: Windows 11
Attachment:
  • Sample1.jpg
  • Sample1+.jpg
  • sample2.jpg
  • sample 3.jpg
  •  0
  •  157
Submitted byLABRATS
COMMENTS (0)