1034 issues found

0

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There are so many crashes (return back to Windows without messages or warnings) that a backup before any manipulation (merge, flatten, the last one I was just scrubbing a clip with an audio file attached!) is always necessary.
So a quick save, I mean without the 3 secondes needed to create...More
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Submitted by jlucfree

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Votes
Closed
... and it delete everything located after ( Cf. screenshot).
So how are we supposed to managed "multi-layer" recordings as suggested in the documentation?...More
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Submitted by jlucfree

1

Votes
Active
When you import animation form marvelous designer via alembic it will not import the vertex animation. Sometimes tit will bring but some reason it does not work all the time....More
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Submitted by megaoutput

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Assigned
The problems I'm having with Iray plugin IC8 is 1st, any video motion I plug into the various channels (Diffuse, Bump, Displacement) to create a water motion or anything of that nature on a regular plane, it's not being shown using Iray after I do the final rendering of the frames. Unlike IC7...More
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Submitted by PJ Studios

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Votes
Active
As much as I love all of the recent updates my pet peeve is every time I open the Edit Motion Layer panel in a new project I'm confronted by all the dots and 'bone display guides' that I never use. I find it extremely irritating that I have to turn these off to see what I'm doing.
Please make...More
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Submitted by Palmamultimedia

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Votes
Released
especially the thumbs. Cf. screenshot....More
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Bug
Submitted by jlucfree

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Votes
Not a Bug
New feature in IC8 latest version . ie thumbnail animation not working even with animation checked ,. Others have reported this in forum .
. Is the featue intendeed to work only for certain animations?...More
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Submitted by 0oseven

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Not Reproducible
It doesn't stay on top. Cf. screenshot...More
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Bug
Submitted by jlucfree

0

Votes
Not a Bug
duplicate a character with a motion layer.
clean all parts on the duplicate one
Copy / paste from original to duplicate....More
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Bug
Submitted by jlucfree

0

Votes
Released
The reach tool works perfectly with all modifiers I've used except for look at. The target is at where the head WOULD be if not for the look at vector. This includes direct puppet that is being overridden. You can see the target following old direct puppet positioning, rather than the Look...More
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Submitted by Jeffster The Mighty