1657 issues found

0

Votes
Not Reproducible
I am getting a recommended update for Iclone 7.01 to 7.01.714 When I download the update My Iclone 7 turns white and will not launch the program. Even if I delete the white Icon and go directly to the program it will not launch. I have to uninstall the Iclone 7.01 and reinstall. Is this...More
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Submitted by scarimike

0

Votes
Not Reproducible
when I start iClone in my pc then it shows the pop-up which shows error "iClone 7 has stopped working...
it dosen't get started.......More
  •  2
  •  1374
Submitted by shaffan15

0

Votes
Closed
I have done this a couple of times to make sure that I'm not getting this wrong, but I import the characters into iClone 3DXchange and they com in a t-Pose, but when I send them to iClone, they come into the scene not in a t-pose. There is no setting that I see in iClone or 3DXchange to turn...More
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  •  2461
Submitted by will2power71

0

Votes
Not Reproducible
Sometimes for unknown reason props wind up being differently arranged when accessed from an exported FBX. Usually I can fix by setting all props as the sub-prop to one (Attach > pick parent). But sometimes I see when a scene has its own props divided out into sub-props, you have to unsub...More
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  •  1635
Submitted by TonyDPrime

0

Votes
Assigned
When I connect the camera to a dummy with position
At the Camera align it jumps away....More
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  •  1348
Bug
Submitted by rosuckmedia

0

Votes
Active
Hello,
while editing a complex project with many props and materials, I found that it would be very handy to have a way to disable the GI settings for all the props and all the the materials of a prop.
Obviously, if this can be done with the forthcoming Python API, there will be no need to...More
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  •  1138
Submitted by RobertoColombo

16

Votes
Active
I really believe that multiple GPU support should be implemented with PBR Rendering. Game engines support this feature which allows for a lot of extra "Juice" when it comes to rendering scenes. I think it would be a great feature to add, particularly when it comes to rendering resource heavy...More
  •  2
  •  2004
Submitted by will2power71

4

Votes
Active
In timeline view when changing cameras, can we have a (big fat) solid rectangle that states "Camera1" or "Camera 2" etc (similar in size to the rectangle we see for animation)? So you can very easily see which camera is active in the timeline. Muvizu has a visual indicator like this and it...More
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Submitted by kungphu

0

Votes
Active
Hello RL,
I started to render a project and the progress bar started from 48% at frame 1 (half way....).
Attached is a picture that shows the issue....More
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  •  1238
Submitted by RobertoColombo

6

Votes
Active
Water effects in iClone are extremely dated, please implement NVidia's Wave Works to give us a rich experience. This is becoming much more common in games....More
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  •  1328
Submitted by eternityblue