Votes
0
Product:
iClone 7
Version:
7.73
Status:
Assigned
Issue 6779
Mesh deformation with custom (non-standard) characters when using Unreal live-link and LIVE face
When using LIVE face with Iclone 7 in conjuntion with Unreal Live-link for a custom (non-standard) character, the body mesh deforms within Unreal while looking perfectly fine within Iclone 7.

Please find a link below for a video that illustrates this problem.
Rampa asked me to submit this as he felt the developers needed to see this.
Link:
Live-face issue:
https://drive.google.com/file/d/1IHG7WxFeiEro58vSdXKhKsV06HEwWrlo/view?usp=sharing

Best, Jonathan
OS: Windows 10
  •  2
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Submitted bymrjmwolff
1
COMMENTS (2)
mrjmwolff
Hi Molly,

Thank you for your help with this. You are creating such a great system, would be great to get this to work via unreal. 

Link to project is:
https://drive.google.com/file/d/1gSYwu5jaRwuWyDPTccLSBEPVEMcMVCzv/view?usp=sharing
Link to iAvatar is:
https://drive.google.com/file/d/1V_PBg4kbSOBZ4DxoEOluI_ihmgjvhlPM/view?usp=sharing

So I transferred the Peanut non-standard character (made via 3dxchange) from Iclone 7 to Unreal via the transfer button. In terms of the behaviour its as you saw in the video link above. I f I can help further please don't hesitate to get in touch.

Many thanks,

Jonathan
mrjmwolff
Hi Molly,

I am still experiencing this problem in exactly same way as before with the new updates. Please could you give me an update on why this problem still exists, as it does stop me from moving forward with my project. I would appreciate any idea of time frame as this has been an issue since April. I am happy to help further if this is useful.

The following links are new ones when I retested:

Video of problem link: https://drive.google.com/file/d/1cI1at7ZI-L5iM0zG6oZEoxtaA2zdEPhI/view?usp=sharing
Iavatar link: https://drive.google.com/file/d/1FhPWX5PzSfvyVYM3Xf4tAxT4sHiB3BWz/view?usp=sharing
Project link: https://drive.google.com/file/d/18uTN1csz4wXNBPfhmkseiLifmuQeO01m/view?usp=sharing


Many thanks,

Jonathan
mrjmwolff
Thanks Molly. Hope they can work it out.
Best wishes 
Jonathan
Feedback Tracker Admin
Hi mrjmwolff,

I have got it. Thank you so much.I have transferred it to RD department.

Molly
Reallusion
Feedback Tracker Admin
Hi mrjmwolff,

Thank you for your feedback.

Please provide your iAvatar file to help us identify the problem. Attach the file in your next comment. If the file size is larger than 10MB, you can use cloud services such as Google Drive, Dropbox or OneDrive to make the files available to us and put the link in your comment. 
You can use Private Comment if you want to keep it private.

Did you transfer character to Unreal´╝îor Apply Blueprint to character with Unreal character?

Your help is highly appreciated.

Molly
Reallusion
1