1657 issues found

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I'm finding several discrepancies in the morph system.
Well start with this one.
1. Object in Iclone is sent to Morph editor...More
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Submitted by paulg625

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If you have an object which the opacity slider is not set to 100% opaque you can NOT use it as an emissive object for GI.
You can demonstrate this to yourself by turning off IBL and all lights in a scene, turning on GI, and putting a cube on top of a plane. Set the material on the cube self...More
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Submitted by Kelleytoons

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On-screen flickers, no control, figures twitching.
Not usable on IC7.
More info:...More
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Bug
Submitted by Bigus

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When restarting iClone after a crash, the user is asked if the project should be restored. If the user confirms restoring the project, iClone immediately responds with "Restore failed".
This has been reported by several users in this thread: http://forum.reallusion.com/335804/IC7-restore-does...More
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Bug
Submitted by animagic

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Hello,
I have a good idea,
Why not fix iclone and deal with all the bugs,so that it works properly, BEFORE releasing a new version....More
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Submitted by wjan

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I have models that have been painted with Substance painter. I use 3d exchange to load model without textures; then press PBR material. As I am dragging the correct item into the different items that make up PBR it pushes a roughness or any one of the collection into other boxes. this is annoying...More
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Submitted by dixonjr

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I have been getting many errors trying to use a custom character in iClone 7 pipeline and then transfer that data back to Maya 2017 under Windows 8.1
I can easily do this in iClone 6/3dXchange pipeline
>>>from support ticket<<<...More
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Submitted by digirob

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The link from the Problem youtube
https://youtu.be/a115qFDA5hs...More
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Bug
Submitted by rosuckmedia

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When you import DAZ and other figures as I understand iClone Auto-applies a Persona to them when you import them into iClone. There is no setting or preference to turn this behavior off. Now that we have the Morph Creator, there needs to be. It's not clearly documented that a motion clip is...More
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Submitted by will2power71

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Right now resulting DOF in a rendered image is affected by the size of the viewport in the workspace of the application...
Can we make it that the Depth of Field blur is applied to the actual resolution of the full rendered image, and not just carried over from the blurred areas of the Viewport...More
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Submitted by TonyDPrime