我是一位使用 iClone 和 Unreal Live Link 超過 2 年的專業用戶。我本人擁有 iClone 8 正版授權、Unreal Live Link 插件,以及多個從 Reallusion Market 購買的服裝資產。 最近,我開始與一位越南的動畫師進行協作。該動畫師僅使用 iClone 進行骨架動畫製作,因此並未購買 Unreal Live Link 插件,也沒有我所購買資產的「導出授權 (Export License)」,因為他在工作流程中完全不需要執行導出操作。 錯誤現象: 當我在我自己的工作站(已正確安裝所有授權與插件)開啟由該動畫師回傳的專案檔案時...More
Hello, I also encountered the same problem described here: Issue 12290 https://www.reallusion.com/FeedBackTracker/Issue/Bug-Utilities-CR-FaceExpRig The game won't pack in Unreal Engine 5.6 and 5.7. There are no problems in the editor itself, but the game won't pack, reporting an error: Game...More
Auto Setup for Unreal *1.41.8109.1* + Unreal Live Link *1.36.4427.1* got crash on *UE 5.5.4*, when attempting to Transfer *CC5 character* on *Auto Processing* Phase ... everything works great on using Auto Setup for Unreal *1.40.8027.2* + Unreal Live Link *1.36.4427.1* + UE 5.5.4 but in this...More
1. Open Tabs Create a Hit on Frame Rate - How to check? use iClone's FPS counter and start closing Tabs. My suggestion is to either auto hide tabs when the mouse is over the viewport or use let users create and save tab & layout presets that are related to the workflow. (Work Flow Preset) While...More
I exported the character to UE 5.2 with subdivision mesh level 2 after which the character’s nails in the UE viewport began to flicker strangely (see screenshot). How to get rid of this flicker?...More
Hello, how can I use the features of the Motion Director in Unreal Engine 5 ? The MD is great but I try to transfer the motions to UE but it doesn´t work....More
UE5.2 (and 5.1) does not always match the position of iClone 8.1 or 8.2. There's some sort of bug here and it seems to be to do with rotation changes on the BASE layer of the animation clip. Additionally (at this may be related), since iClone 8.1 (I believe), LiveLink no longer offsets the...More
Hi I have a question : I noticed that the blueprints from characters imported via Unreal live link are reset to 0 when we transfer them once again in Unreal Engine. So, each time I change the appearance of a character in iclone and transfer it again in Unreal using Live Link, the blueprint...More