Votes
2
Product:
iClone 8
Version:
8.23
Status:
Active
Issue 10563
Possibility to name and update animations when sending them via Live Link to Unreal.
It is a bit annoying that the name of the imported animations has the format "CharacterName_2023_05_28_13_22_52" because if you pass several animations you have to rename them all and remember which one is which.

It would also be ideal if it were possible to substitute the animations just as it is possible to do with the characters. And so it would be possible to have a base animation already applied to the project that could then be improved. Like working with a body animation and later adding facial movement to it.

It would be really cool if you could implement this in the future!
OS: Windows 10
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Submitted byIndigoStudios
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