1. I Set Photoshop to be my external editor. 2. I closed and then reopened iClone. 3. I selected a "Base Color" map on a prop to edit and selected to edit it in the external editor....More
With both IC 8 and CC4 i am getting a memory error crash that happens randomly, it does not occur with any specific action, so it's not possible to create a step flow that can replicate. As a random action by its nature has no "apparent" cause. the error messages have different instruction...More
When I edit the acculips audio and change the letters with the lips editor, I slide the play marker on the timeline. Unfortunately Iclone always freezes after a while. The error message is as follows. The instruction at memory address xxx referenced memory address yyy. The following operation...More
To reproduce, just try that function! I've never seen it work on any combination of a project, and one to merge into it. It could be that my projects are moderately large and it works for nearly empty ones, but I haven't tried that....More
Unreal Live Link appears to work ok when using it with a character. It works as expected. However, it appears to work exactly the opposite way when using it with an imported mesh. I could not reproduce this issue with the default iClone props or characters Using: iClone 8.33...More
RIFacialDevice.ProcessData seems not to work any more, and it doesn't return any errors either. The script in this post can be used to reproduce this problem, https://forum.reallusion.com/523684/How-to-write-a-facial-mocap-plugin...More
Issue with iClone 8. It's perplexing that the sound plays in Acculips but not from the timeline. I've attempted importing different sound clips into the timeline, but unfortunately, none seem to work. Any assistance you could offer would be greatly appreciated. Thanks....More
I'm not sure what triggers it, but at some point it starts happening. rotating with the gizmo, or clicking on the small arows in the rotate values in the popup panel, will make the character teleport 20 meters in a direction, even a 0.1° rotation triggers the bug instantly. every rotate interaction...More