580 issues found

0

Votes
Active
on the right hand the base of the small finger is unclickable
so you cant move the small finger to close like you can on the left hand.......More
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Submitted by ahingel

2

Votes
Assigned
Doesn't matter what it is. Transform, texture, camera movement. Undo is likely to crash the app probably 30% of the time at this point.
Also when re-starting, though the option to restore is given, it always fails and crashes iClone again. This has been a consistent issue since 8.0
I...More
  •  6
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Bug
Submitted by wirtz.erik

0

Votes
Released
I attached a demo IC8.01 project containing Camilla in pose (Animation/Pose/2.Female Pose/Against Wall)
https://www.dropbox.com/s/suribkot0btubcz/testMotionReplace.zip?dl=0
Select Camilla, then from Content select another character - even a Motion Dummy - double click-it to replace Camilla...More
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Submitted by Amper Sand

0

Votes
Not Reproducible
Whenever I try to open iClone 8.61, it crashes. I’ve attached an image showing the error — it always stops at the bottom status bar where it says “Loading Plugin: Motion Live” and then crashes. I’ve tried multiple times and also restarted my PC, but the problem remains the same.
On my second...More
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Bug
Submitted by bhaveshsisodiya1530

0

Votes
Released
I've just upgraded to the latest iClone version 8.6.4427.1 and can't find the Motion Live plugin anywhere.
I have uninstalled and reinstalled iClone and all it's related motion live plugins again via the Hub.
Still the same issue.All my other plugins are showing up under the plugins menu, except...More
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Submitted by borgman

0

Votes
Active
t-pose FBX exports to maya are going wrong. The T-pose from older Iclone version I have made before the latest update are currently still working, while if I try to export a t-pose from the current Iclone version and import it in maya, joints have bad values and the generated t-pose file also...More
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Submitted by meletis3d

0

Votes
Active
Imported a 38 key frame animation from Unreal engine, cleaned the animation in iclone 8 and made a few edits to keyframes
Exporting FBX and Setting the range to 0 - 38 which is the total length and exporting to Unreal engine
Importing the animation and playtesting shows the animation length...More
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Submitted by doubblesixx

0

Votes
Not Reproducible
1. Lock axis says look axis on modify panel.
2. Azimuth and altitude seem to be switched. When locking prop on y axis, setting the altitude limit to 0 while looking at x axis on other prop, the prop that does the looking rotates in a vertical direction and doesn't rotate in a horizontal...More
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Submitted by therealzizzer

0

Votes
Closed
with dlss on, the particle effects appear elsewhere and are visible even if they are occluded. The same is true for luminous objects. So if a luminous object is occluded, its ghost image sometimes appears in the final result. I have a Geforce 4070 ti card....More
  •  5
  •  229
Bug
Submitted by Freddymusic

1

Votes
Active
When exporting an animation, the head rotation on the expression clip of a character is still off when importing that animation into Unity. Updated to v8.5 (8.5.3330.1), released on Oct. 4th, 2024, and the issue is still present. I saw the patch note: "When the character has Face Key Head Rotate...More
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Submitted by Simoneo
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