42 issues found

2

Votes
Active
It is a bit annoying that the name of the imported animations has the format "CharacterName_2023_05_28_13_22_52" because if you pass several animations you have to rename them all and remember which one is which.
It would also be ideal if it were possible to substitute the animations just...More
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Submitted by IndigoStudios

0

Votes
Active
Hi,
I'd really like a realtime mode, basically a permanent preview, where I can
1) Use live face w/motion live...More
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Submitted by rcleven

2

Votes
Active
We really need the possibility to use the ‘look at’ feature not only with objects moving in iclone but also objects that are moving around in UE. Realtime. So please make the pipeline 2-way. This would be a game changer....More
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Submitted by Holger.Schwedt

2

Votes
Assigned
Hi I have a question :
I noticed that the blueprints from characters imported via Unreal live link are reset to 0 when we transfer them once again in Unreal Engine. So, each time I change the appearance of a character in iclone and transfer it again in Unreal using Live Link, the blueprint...More
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Submitted by kamehasutraa

3

Votes
Active
Hello,
Someone had reported this as a bug earlier and it was ultimately marked as 'not a bug' by support. I just wanted to bring this conversation up again though, as unless I am missing something on my side it seems like a workflow flaw by not having the ability to bake reach targets from...More
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Submitted by hansolo007

1

Votes
Assigned
******This should be filed under GENERAL however there is no check box in the form to select that option.******
Hi all,
Unless I am missing a setting somewhere, the viewport is incorrectly cropping the edges of the frame in the latest iClone 8 update, when viewed through a camera....More
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Submitted by hansolo007

3

Votes
Active
The recorded animation in Unreal using Live Link and Recorder has some missing frames.
Repro steps:
- Live Link iClone scene with mutliple characters (we had 9 all also with props)...More
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Submitted by Legacycz

0

Votes
Released
Rokoko and Iclone are not linked.
The following error appears.
Received unknow data, plase try either way to recover...More
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Submitted by cutefighterss

0

Votes
Active
live link suddenly stopped working
I reinstalled twice. The first reinstall worked for a little while and stopped....More
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Submitted by raywatson0992

0

Votes
Not Reproducible
I have unzipped an asset and then tried to import it into iclone 8. (1st click and dropped and then tried usig file toolbar. The material imports but not the fbx file itself.
I then tried putting it into unity to see if it was a problem with the file itself but it worked fine in unity
Error...More
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Submitted by jazzsuner