I wanted to reach out with a request for a connected plugin to be created for Cargo by Kitbash. Kitbash3d.com has a large collection of 3d model kits that I use in my creations. To use any component in iClone I must import the FBX version. This would mean a large FBX of all of the items in...More
I am trying to batch generate MotionPlus assets syncing body motion capture data with facial data processed in Accuface, but found no way to dynamically load the correspondent video files in Accuface within a custom script. I suggest a minimum API documentation to help users get enhanced custom...More
Hello Reallusion Support Team, I am a professional 3D animation creator and a heavy user of iClone. I am writing to report a critical issue regarding the 'Look At' feature when recording via Unreal Engine Live Link. [Issue Summary]...More
After the latest update the mouse right button no longer orbits a selected object The navigation control in the preferences disables the option for the orbit to select "None RMB " meaning the user now needs to press a key as well as the right mouse button to orbit a selected object...More
I'm running the Character Creator Auto Setup for 3DSMax 2023-2025, under the tab of Body Rig, with the Biped rig option checked, and every time it gets stuck with this error I can't get passed. 1.I downloaded 3ds Max auto setup V1.0 from the official site. 2.I followed the installation guide...More
Hello everyone, I have a question regarding the iClone to Cinema 4D Workflow. As you can see in the screenshots, I have a model with a beard. When I animate it with Viseme, and then export it as an .fbx, the lower part of the beard (“Circle_Thick”) and the mustache (Mustache_Horseshoe) clips...More
I have tried repeatedly to make the HD face control stay working on my characters. I use the CC five characters, apply the facial profiles and initially the HD face control plug-in will show up. When I send them to clone HD face control does not engage. I’ve tried repeatedly different ways...More
I used to be able to quickly click and "unclick" item conditions in the Scene list. For example, switch the visiblity of an item off, and then back on again. Now the Scene list scrolls or resets itself after every click, so the second time I click the entire contents of the Scene window has...More