84 issues found

0

Votes
Active
Lights aren't working with the toon shader or casting shadows. They used to. I really hope this is a bug and not an intentional change. Note that in the main screen shot, I set the self illumination to about 50% for all materials, like I always do for cleaner toon shadows. Without the self...More
  •  1
  •  24
Submitted by ImmortalDreams

0

Votes
Active
This is how the sky looks like when exporting a scene with "Dramatic Sky. isky" from CC4,52 to IC8,52 via "All".
To fix this the sky needs to be dragged into the scene again. This shouldnt happen though....More
  •  0
  •  22
Submitted by K_Digital

0

Votes
Active
Steps:
1. Open iClone
2. create primitive shape>cube...More
  •  1
  •  47
Submitted by eternityblue

0

Votes
Active
It has a positive influence to some scene object, but on others (like hair for instance), it causes flickering in many instances.
Also does not behave well with displacement maps and causes z-fight with close proximity meshes....More
  •  0
  •  51
Submitted by 4u2ges

0

Votes
Assigned
When dragging a lightroom preset on a scene, props disappear into nowhere.
EDIT: I leave this here for others thinking this is not normal,
i have learned from the forum this is normal....More
  •  0
  •  47
Submitted by K_Digital

0

Votes
Active
Each time I apply an atmospheric light preset iclone deletes my sound track as well. Please provide for an option to stop this behaviour. Also please add an option to also not delete my camera settings and camera animations....More
  •  0
  •  54
Submitted by Eswardt

0

Votes
Not Reproducible
There are two problems
1. missing baked physics track on the timeline -the option to show or hide it doesn't seem to exist.
2. we can no longer right click on the character to remove the vertex/baked physics animation in the viewport,...More
  •  1
  •  74
Submitted by Ascensi

0

Votes
Active
I provided a technique that could prevent cracks in both cloth physics and displacement here:
https://www.reallusion.com/FeedBackTracker/Issue/A-crack-free-displacement-Hack-to-add-to-your-Human-Shader
Perhaps the last ideal solution to this would be that Displacement maps have the option...More
  •  0
  •  68
Submitted by Ascensi

0

Votes
Assigned
Hello, i hoped this Issue would be gone by now, sadly its still present
https://www.reallusion.com/FeedBackTracker/Issue/Reduce-Idle-Load-issue/1/reduce%20idle%20load...More
  •  0
  •  61
Submitted by K_Digital

0

Votes
Active
This seems like it could be an easy fix for clothing compatibility - the vertex shader(spring joint) code that tells the vertices' of clothing to follow the skin should also be used with soft cloth....More
  •  2
  •  82
Submitted by Ascensi