90 issues found

1

Votes
Assigned
I just updated ICv8 and now when I select any object and try to rotate it goes way off to the sidees and dies not rotate on the center regardless if the pivot point is in the center of the object, even if I add a camera or in preview camera the center is ignored to roated in viewport, this...More
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Submitted by SpiderTec

0

Votes
Assigned
發現在IC8會有奇怪的反光點,IC7沒有
我Project是在IC7做的
好像是HDR、Glow、SKY的問題...More
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  •  340
Submitted by Ranger J

0

Votes
Active
bonjour,
demande de rendu AI RENDER bande dessinée
mes salutations....More
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Submitted by taodasse

0

Votes
Not a Bug
The auto-blink feature is flawed. The auto-blink option is completely pointless. Think about it: Do you blink twice often? It makes no sense. Blinking twice feels artificial. Choosing any blink mode will cause you to blink twice simultaneously. Why set it that way? Can’t you just blink once...More
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Submitted by gaweiwei

0

Votes
Active
Being able to adjust x and y aspect controls individually would give users more options in creative DOF effects, including anamorphic DOF....More
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Submitted by benhairston

0

Votes
Not Reproducible
Lights aren't working with the toon shader or casting shadows. They used to. I really hope this is a bug and not an intentional change. Note that in the main screen shot, I set the self illumination to about 50% for all materials, like I always do for cleaner toon shadows. Without the self...More
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Submitted by ImmortalDreams

0

Votes
Active
This is how the sky looks like when exporting a scene with "Dramatic Sky. isky" from CC4,52 to IC8,52 via "All".
To fix this the sky needs to be dragged into the scene again. This shouldnt happen though....More
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Submitted by K_Digital

0

Votes
Not Reproducible
Steps:
1. Open iClone
2. create primitive shape>cube...More
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  •  304
Submitted by eternityblue

0

Votes
Active
It has a positive influence to some scene object, but on others (like hair for instance), it causes flickering in many instances.
Also does not behave well with displacement maps and causes z-fight with close proximity meshes....More
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Submitted by 4u2ges