Hi It is very needed in IC8 to have the option to apply animation to selected bones or exclude the bones while applying the animation like masking in the Motion Puppet. Considering that adding user's animation library and packs to the Motion Puppet library is tricky and painful. Thanks...More
I have a problem using vehicle interaction with iClone 8 I think this plugin is broken It does not know the path and direction of the animations...More
1.When I press transfer character from iclone to unreal 5, the program doesn't respond immediately. 2.You will have to wait for a very long time, which was never a problem in the previous version (8.52). 3.Sometimes the program becomes unresponsive and stops working....More
For more realistic human body movements and physics, please consider CASCADEUR PHYSICS (auto physics tool):- Removes robotic body movements. If you can please intergrate it as a plugin tool or develop intergrated physics within the iClone software. This will an awesome feature. I like "spring...More
I'm used to keyboard shortcuts ' Shift+, ' and ' Shift+. ' to move between keys in Timelines. I set new keyboard shortcuts for 'Previous Key' and 'Next Key' to the two mentioned. ' Shift+. ' to move to the Next Key functions perfectly. ' Shift+, ' to move to the Precious Key does not function...More
Hello Support Team, I'm currently using the connector to transfer a Crowd-Sim animation into Omniverse. While the character positions update correctly in the Composer, the animations themselves do not appear to transfer—the characters remain in a T-pose within Omniverse. I suspect I may have...More
I have saved a large number of my RLContent installers. Note that I have renamed the RLContent installers to identify the content which is being installed. (Don't think this causes any problem). Many of my saved content installers don't execute at all. Others execute but only recognize Cartoon...More