With Live Face connected and working, you can no longer set a zero pose. This is a SERIOUS bug and one that just occurred (as little as last week it was working fine). Without the ability to set a zero pose all facial mocap is wrong....More
I edit the mocap animation and export it to fbx, it drawn differently from the animation shown in iclone. When I use unreal live link, it looks fine, but fbx export causes the animation to shift slightly. This problem usually occurs badly in the neck or arms. It occurs in both Unreal or Cinema4d...More
As the title suggests, the animation output after custom motion and FBX export is not the same as what I was working on. Especially in the upper body, the phenomenon is noticeable, and all parts of the head, waist, chest, arms, etc. come out differently than before storage. I found this to...More
Hi there, I want my characters to look in a certain direction for my exported animations to unity. I thought look at camera or a primitive would achieve this and although it does in iclone when I save the animations and reload them or export them to unity the default no look animations are...More
I've re-installed all the Realillusion software but none of it will boot up past the splash screens. Here's the crash in event reporter Faulting application name: iClone.exe, version: 7.60.3202.1, time stamp: 0x5d4361c7...More
A selected collision shape on a character is no longer highlighted correctly. It used to be that a selected collision shape was highlighted in red and then when you selected another one, that one would be highlighted in red. That is no longer the case. The originally selected one remains...More
After the latest update of my GPU's driver (version 436.15 for rtx 2080ti), iClone and Character Creator dont open(dont launch). Only the photo appears in the beginning but the softwares dont run. Probably is a fault of the driver and i already contacted them. But I wanted to inform you about...More