577 issues found

4

Votes
Active
In timeline view when changing cameras, can we have a (big fat) solid rectangle that states "Camera1" or "Camera 2" etc (similar in size to the rectangle we see for animation)? So you can very easily see which camera is active in the timeline. Muvizu has a visual indicator like this and it...More
  •  2
  •  1552
Submitted by kungphu

0

Votes
Not a Bug
Summary:
1. For PNG rendering, Depth map and Distance map bitmaps are only 8bit, while RGB and all other channels are 16 bit.
2. RGB images are 72DPI, Depth Images are 96DPI...More
  •  1
  •  1547
Submitted by JohnLiebe

0

Votes
Active
Hi,
When on PC we right click on any Reallusion's *.exe, we get the version of the installer, that we frankly don't mind :)
Would it be, please, possible to get the "real" software's version instead?...More
  •  0
  •  1546
Submitted by Imsoft

0

Votes
Not a Bug
I & others spend so much time writing feedback about bugs ways to increase productivity etc I really wish DA points are automatically given to those that are confirmed issues/assigned -until resolved.
I often wait and wait for months not being able to upload new products or create videos/scenes...More

5

Votes
Active
PROBLEM:
Many people have observed that the RENDER SPEED is affected by the SIZE of the iClone PREVIEW WINDOW. That seems inherently wrong. I am not talking about preview speed.
PRIMARY SUGGESTION:...More
  •  2
  •  1536
Submitted by justaviking

0

Votes
Released
Right now resulting DOF in a rendered image is affected by the size of the viewport in the workspace of the application...
Can we make it that the Depth of Field blur is applied to the actual resolution of the full rendered image, and not just carried over from the blurred areas of the Viewport...More
  •  3
  •  1535
Submitted by TonyDPrime

0

Votes
Active
THE PURPOSE of this request is to make it easier to manage multi-frame (animation) Iray renders.
CURRENTLY the render "Options" which control things like Denoise and Maximum Samples (iterations) are written into each and every .mi file.
I SUGGEST the render Options should be written into...More
  •  5
  •  1521
Submitted by justaviking

0

Votes
Active
Morph Creator/Animator is a great tool, which can be used not only to deform the mesh but simply move and/or rotate props.
With morphs you would have more control over props as oppose to baked perform actions or key-frame animation
simply because 3-rd party apps (where morph are created)...More
  •  0
  •  1518
Submitted by 4u2ges

3

Votes
Active
It seems like a fairly straight forward progression for Reallusion to offer a way to create CROWDS in iClone from CC3+ base or customised assets.
Here are some examples of what is available to make crowds. Some have API potential.
http://golaem.com/ great for film resolution but Maya based...More
  •  1
  •  1509
Submitted by Europafilms

6

Votes
Active
Please give us the option to see the undo/redo history, similar to other programs. This way, we know exactly what function is being undone, and we don't have to guess what steps were affected.
Something like this in the screenshot:
Also, here is the forum post where I suggested it, and people...More
  •  3
  •  1507
Submitted by dante1st
1 ... 3456 7 891011 ... 58