I put this in as a feature request for iClone 6, and I'm repeating this for iClone 7. The speed trees have got to be the single most useful plugin for scene creation in iClone, but planting the trees is tedious at best. This is because the function for distributing trees will only work on...More
You could include this in the iClone Physics textures paint tool and for painting Reach Color target textures on the terrain objects or characters. This brush however is to paint or rather "grab" physically connected objects connected by constraints by magnet (gravity attraction and repel...More
In CC3, we can edit the body mesh. I wish we could edit the body mesh on the time line in iClone. If you have a fight scene, or somebody falls motion and bruises themselves, let's say they fall on timeline 150, then on timeline 400, you can edit the face to where the swelling of the eye or...More
Wishing that light sources can trigger automatic gentle squint morph/eye strain and pupil dilation. I think that might be the last issue to get realism for eyes. I hope either Reallusion makes this or someone else that can make a plugin. There should likely be a bit of a delay of the trigger...More
Hello, Reposting from the forum at Peter's suggestion. Wicked Engine is an open source real time ray tracing game engine that also allows using their code for the render engine only, to be used in other software...More
Today (07/02/2021) the new easy to use particle generator from Particle Illusion is free. The new release generate 3D particles. Could you develop a plugin to import those particles? Like after effect , Da vinci , Nuke ,etc......More
Enhance facial animation capabilities and tools to enable... -Facial Action Coding System (FACS) based rig. -Adaptive rig: which allows combining any number of expressions using optimized list of blendshapes....More
Users are frequently asking questions about limiting props/sub-props movements/rotations. Currently in iClone it is virtually impossible to do. We have perform actions (which do not work right anyway) and morphs....More
When I build a mesh and import it into my scene..position it/rotate it etc and get it just how I I want, but then I need to modify the model in my 3D Application (C4D) I want to be able to just refresh the model in iCLone rather than have to re-import, re-position, re-scale, re-rotate every...More