Hello, I have a major issue since the release of the Alpha, Beta and Pre-Release version of iclone 7. I've tried to look if anyone had the same problem. Here's the thing: On my PC, running with windows 8.1, I can draw a path naturally, but when it comes to click on the function "pick path...More
I am currently making turn-in-place animations with iClone7. I mainly use reach target editor and curve editor for IK movement of the feet while the whole body is moving (rotating). The Character is Unreal's default mannequin. (See the attached zip) The thing is when I export it directly from...More
If you export a CC 3.3+ avatar in CC 3.3 with the export function as an iAvatar reduced with LOD function, this avatar will be exported to Iclone 7.81, but if you try to open this iAvatar in Iclone 7.81, Iclone crashes. Addendum: IClone 7.81 crashes when loading every avatar reduced with the...More
I will insist on reporting this bug, although it was minimized in my previous report (Issue 5767). I require that my complaint be correctly understood and interpreted and not trivialized. High-heeled shoes make the feet do not flex well. While it is true that in character creator can be fixed...More
1. Load Fully functional iCar Caddy.iproject or any character or prop in iClone 2. Click transfer and then wait, errors and errros will be popping in command line 3. Later i get the above exception as mentioned in summary....More
I have a character who plays guitar. I link the guitar which is a prop to her so that I can animate, when I transfer the prop to unreal, it goes over but will not animate in livelink. it also will not allow live link to work until the item is deselected to animate in Livelink....More
Hi Reallusion team, I just completed a test animation and exported an FBX for importing into Blender. Everything came through just fine with the exception of the animation for the eyes. I'd set the eyes to lock onto the camera but in Blender they're all over the place. I've done some research...More