• Work with DAZ Productions to develop a more seamless, FBX-less, native DAZ file importer; should work with characters, props, clothing, and even entire scenes in the .DUF or .DSA or .DSE file format. And should work with Character Creator and iClone especially, without the need for 3DXChange...More
I would Love to purchase some High Definition Muscle Map Male and Female Avatars to use for numerous projects! I predict that you will sell a lot of these characters if they are created! Also if you can get someone to create some ancient historical figures, such as Thoth, Hermes, Egyptian...More
How do I keep adding cameras so that I could get the final output in shots? What happened to me is like I went on adding a camera->selected my first frame and the last frame of my shot..its done with perfection. But when I want my 2nd camera to start newly it messes up with the first camera...More
Dear Team, Firstly I have to say you guys have awesome products and I have been using it for years as a trial version. and very recently I save some money and acquired the iClones latest version. But since I bought it I haven't managed to use to well as there are very less models to use and...More
I have found the following issue with the above the end of the walk normal/wander will not align with the start of the shopping seq and the same at the end of the shopping seq to the start of the walking seq see pics. Regards Chris (videodv)...More
CC3 has merge UV option but this would be extremely useful to provide this for props and characters within iClone. I'd like to either merge props and bake out a new shared UV/materials or just attach and merge UVs. The InstaLOD function could be very useful in iClone....More
When using Super Distortion, if you set it to Vertical, it follows the camera. Here's an explanation someone on the forum used to define each: *Vertical* is a billboard rotated by Z (always facing you while you are standing so to speak)...More
New "Save Material Plus" introduced in v7.3 saves ALL object materials amazingly fast, while legacy "Save Material" is still idling while saving a single material and is quite inefficient. Unfortunately, "Material Plus" only works with unmodified mesh. If I wish to decimate an object with...More