577 issues found

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Some of the monitors in our studio are touch screen. This has been a useful and cheap upgrade to our Windows computers. It would be really nice if touch SCROLLING worked in iClone's control panels. This means using a swipe gesture anywhere without having to touch the scrollbars.
In the older...More
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Submitted by jasonjbrown

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Before I even get started with current Iray release testing, I wish to request an easy fix. It's been bugging me for a while, and I'd appreciate some solution in the next beta release. That is why I am posting it here - in closed beta.
I have many custom folders with countless projects. And...More
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Submitted by 4u2ges

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Hi just thought that since iClone 7 is a real time graphics engine, that if it were possible, it would be great to have Nvidia's hairworks system built in, with perhaps a hair system like maya's xgen, to get life like flowing animated hair. What do you think ?
here's their promo vid https:...More
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Submitted by Siverse

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This suggestion is being made in anticipation of more Iray parameters being supported.
There are numerous Iray parameters not yet supported via the plug-in. Admittedly several of them are less likely to be modified by average users, or they might only be needed in rare situations, but they...More
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Submitted by justaviking

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THE PURPOSE of this request is to make it easier to manage multi-frame (animation) Iray renders.
CURRENTLY the render "Options" which control things like Denoise and Maximum Samples (iterations) are written into each and every .mi file.
I SUGGEST the render Options should be written into...More
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Submitted by justaviking

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Dear reallusion, Just wondered if there were plans to extend Vive tracking (maybe through ikenima Orion ) into motion live. Hope you can tell me if/when this may happen. Also any plans on iclone connecting with unreal engine via live link?...More
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Submitted by mrjmwolff

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While Quality control may not be much useful for stills rendering, it might be quite valuable for rendering animations. Preset samples count for the entire export batch maybe too much for rendering specific frames in the animation sequence. Quality control might help to arbitrary lower samples...More
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Submitted by 4u2ges

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At the END of a .mi file, there is an instance group ("instgroup") and the render command.
The instgroup contains a list of instances, which in this case is a list of all the objects which will be rendered. It makes no sense for the camera to attempt to render itself.
I have confirmed that...More
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Submitted by justaviking

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Pose editor does not show all the bones within the model. Toe gap is an example of a morph where we could not see the bones shift. When making a new morph with any bone-shifting morphs, it cannot be used within the morph animator. Here is a list of other morphs that do not work with the morph...More
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Submitted by Merron Mist

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What about developing a face capture plugin for the Kinect 2.0 or the Windows Hello Sensor in the Microsoft Surface and other laptops?
A Microsoft Surface is less expensive than the iPhone X and it would be easier to rationalize its purchase in a Windows/iClone environment.
From the internet...More
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Submitted by jasonjbrown
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