Hello, while editing a complex project with many props and materials, I found that it would be very handy to have a way to disable the GI settings for all the props and all the the materials of a prop. Obviously, if this can be done with the forthcoming Python API, there will be no need to...More
We have physics in the UI and the physics toolbox. Both are OK, but we sure could use some improvements in the physics toolbox. Afterall, it was released 5 + years ago....More
I know Reallusion plans to improve the particle system in iClone. Would be perfect if any of NIVIDA FSX could be implemented. https://www.youtube.com/watch?v=XGLAC69J-BM...More
I really believe that multiple GPU support should be implemented with PBR Rendering. Game engines support this feature which allows for a lot of extra "Juice" when it comes to rendering scenes. I think it would be a great feature to add, particularly when it comes to rendering resource heavy...More
In timeline view when changing cameras, can we have a (big fat) solid rectangle that states "Camera1" or "Camera 2" etc (similar in size to the rectangle we see for animation)? So you can very easily see which camera is active in the timeline. Muvizu has a visual indicator like this and it...More
In reality we are sensitive, as humans, to the direction and quality of sound. The ability to build a soundscape adds a lot to the dramatic impact of any animation. At present you need to go via 3rd party packages such as Adobe After Effects which not all can afford....More
Hello RL, I started to render a project and the progress bar started from 48% at frame 1 (half way....). Attached is a picture that shows the issue....More
Water effects in iClone are extremely dated, please implement NVidia's Wave Works to give us a rich experience. This is becoming much more common in games....More
I am referring to CC characters for all my wishful features here. Capsual collision shapes that can be scaled to different sizes at the top and bottom? Maybe even scaled differently between x and y? Thicker on x than y or thicker on y than x....More