474 issues found

4

Votes
Active
This is a request for a new feature.
As of now, cameras only "auto leveled" by Z axis. Please make an option to select X or Y in addition....More
  •  1
  •  1100
Submitted by 4u2ges

17

Votes
Active
The possibility of producing separate passes for rendering with:
_ Z pass
_ Object masks...More
  •  4
  •  1069
Submitted by Pixtim

1

Votes
Active
Hi,
Question, Reallusion will you all ever fix the bug issue with using the object to object reflection so we can add mirrors to the scene? I notice this issue with iClone 6 and it's back in iClone 7. We shouldn't have to use the water object and try and rotate our scene 90 degrees to get a...More
  •  3
  •  1064
Submitted by PJ Studios

4

Votes
Active
Why popcornfx's content doesnt work in iray?
Do i have to change something in the settings? isn't supported yet?...More
  •  8
  •  1057
Submitted by ahingel

12

Votes
Active
Would love ability to tweak and modify elements of SpeedTree props, such as color, opacity, self-illumination, and the rest...
Currently no such material-type editing is available.
Thanks for the consideration!...More
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  •  1040
Submitted by TonyDPrime

15

Votes
Active
I think mapping a camera view to a material could solve any reflection needs (with no artifacts) as well as be used for things like camera viewfinders....More
  •  1
  •  1038
Submitted by Rampa

5

Votes
Active
Dear reallusion, Just wondered if there were plans to extend Vive tracking (maybe through ikenima Orion ) into motion live. Hope you can tell me if/when this may happen. Also any plans on iclone connecting with unreal engine via live link?...More
  •  0
  •  1021
Submitted by mrjmwolff

3

Votes
Active
CPU processing on iClone does not seem to take advantage of multiple cores, at least on my system. I have a 4 core i-7 processor that shows only about 17 - 20% CPU usage whenever it is doing operations like real-time smooth, rendering (even with hardware acceleration), etc. I am not sure if...More
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  •  1017
Submitted by kmiteff_20091227013941124

7

Votes
Active
Can we please have the HumanIK Control system visible and selectable in the viewport? It's very tedious to keep switching back and forth from the puppet controller to the translate/rotate gizmos. HumanIK is already implemented, so there's no reason not to have the option to have the animation...More
  •  0
  •  1005
Submitted by will2power71

2

Votes
Active
I would like to see the ability to import the Morphs from characters brought in through 3DExchange. I have tried to do this using the Obj export of a single morph but the position matching position between Exchange and Iclone. It causes the whole object to move instead of just the part needed...More
  •  3
  •  963
Submitted by paulg625
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