It's an issue when you've built something from many props with many constraints and the only way to show it functionally held together is to lengthen the speed of the clip to give it more time to calculate but then you'd have to shrink it back to the original size later. I've also found that...More
Users: While you may not have votes left, you can still reply to this with agree or disagree etc. A major Tip for Reallusion that will relieve a lot of frustration for users working with IRAY for Animation (this is absolutely critical) is that if you can add an option in the stand alone render...More
In spite of iClone's "Real Time" nature, it can easily take an hour or more to render a video. It would be great to be able to render on a second computer while continuing to do more editing in iClone. This request is to have a "Render-only" license available for purchase. It would be a...More
I am able to generate popvideo files in CrazyTalk animator 4 pipeline and yet it says “load video error” in iclone 7, ( latest edition on all software.) I also have popvideo 3 and tried generating the popvideo file from there and importing to iclone... no go. Same “load video error”...More
I really believe that multiple GPU support should be implemented with PBR Rendering. Game engines support this feature which allows for a lot of extra "Juice" when it comes to rendering scenes. I think it would be a great feature to add, particularly when it comes to rendering resource heavy...More
I am working on a two-screen setup, with one horizontal and one vertical screen. I'm working on idles and walk cycles, and would like to have the curve editor on the horizontal screen, and the viewport/character full screen on the vertical one. At the moment this doesn't seem possible, as the...More
Dear all, I brought the mocap plugin for icone but Microsoft is discontinued the xbox kinect sensor. instead of that microsoft and intel is working on new technology "Realsense" check here https://software.intel.com/en-us/realsense...More
This issue directly relates to Issue 3710 (status Released): https://www.reallusion.com/FeedBackTracker/Issue/Follow-Terrain-and-Projected-Path-Inconsistensy I stated 2 problems back then: 1. Follow path. I got word it will be fixed in the next release. No need to worry :)...More
I'm amazed that no one thought to include this, but there needs to be a way to send imported morphs that already exist in the figures to the morph animation section. Right now, you can have a figure in iClone that already has morphs with it, but there's no way to select these existing morphs...More