1657 issues found

0

Votes
Not Reproducible
I've just spent HOURS working on an urgent project for work and lost the lot as it hasn't saved anything since 11.16 pm - Now 2.30 am. I was saving regularly, and clicking "save as..." to replace the original and even again when going to close the project as it pops up regardless if it's saved...More
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Bug
Submitted by alesha.honnor

0

Votes
Not a Bug
When using the morph creator, trying to morph between two CC3 generated morph character can result in an invalid morph. It looks like the vertex ordering is different creating issue. What's odd is that the body get wrong **only** if clothes are exported with it.
Step to reproduce:
1. Create...More
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Submitted by shikha.chaganti

0

Votes
Active
Hello,
I'm looking to scale up some of the rendering i create from iClone and was wondering if a command-line interface for the iRay plug-in might be available. I wanted to divide out the mi files to a GPU cluster and run the iRay module on each in parallel. Easy enough to build the scripts...More
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Submitted by felgryn

4

Votes
Active
Hello,
Reposting from the forum at Peter's suggestion.
Wicked Engine is an open source real time ray tracing game engine that also allows using their code for the render engine only, to be used in other software...More
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Submitted by planetstardragon

0

Votes
Assigned
Hi, I am creating an animation where the car accelerates from idle and then accelerates several times.
But in each acceleration I decided that fire comes out of the exhaust, the fire comes out in each acceleration but when the fire does not exist, the light of the fire still exists.
And I...More
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Submitted by Veneris

0

Votes
Assigned
I am trying to work out through the API if I can move/rotate a prop without setting keyframes.
Like when I get to a certain point on the timeline I open a door.
I am trying out and idea using callbacks to run a simulation that will do this?...More
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Submitted by videodv

0

Votes
Active
Please add the feature to add waves with displacement map on the water system
and a foam layer so we can add foam on top of that...More
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  •  480
Submitted by ahingel

0

Votes
Active
When I export an FBX from iClone with multiple avatars, all bones use the same names. This works fine for initial import, but if I need to update my animation, everything breaks.
If I export an FBX from Character Creator, there is an option to add a prefix to the bone's names. This works...More
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Submitted by Dream Think Lab

4

Votes
Active
Today (07/02/2021) the new easy to use particle generator from Particle Illusion is free.
The new release generate 3D particles. Could you develop a plugin to import those particles?
Like after effect , Da vinci , Nuke ,etc......More
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Submitted by mtakerkart

0

Votes
Not Reproducible
Eu faço todo o procedimento do Iclone para o Unreal, mas aparece uma mensagem que eu preciso atualizar os códigos.
Não sei se o problema é esse, mas quando ativo o livelink, o pesonagem fica todo deformado no Unreal. Quando desativo o live link no Iclone ele volta ao normal. Resumindo, não...More
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Submitted by Josuca