This is a strange problem that happens occasionally and is hard to reproduce. However, today I was working on a very simple project, which seems to cause the view port to freeze almost every time. Follow this link to download a ZIP file with the project: http://www.virtualrealist.com/uploads...More
Sample Video should be enough to explain the issue. https://youtu.be/0qm0QkY1gsU Regardless of the render format, the image layers in a project are NOT rendered when using POPCornFX....More
When rendering hair, I encounter visual artifacts, especially when the camera is close. The artifacts only occur when rendering with "Optimize with Full Screen Render" or Super Sampling enabled (see IC771_hair_render_FS.jpg and IC771_hair_render_SS2.jpg). When rendering without these settings...More
iClone and CC3 are virtually unusable on 4k monitors because the size of the text is extremely small. The attached screen shots are comparisons of the iClone text size to the normal Windows File Manager text size. Notice how difficult it is to read the names that are underneath the Template...More
Hi there, unfortunatlly the DOF mask has some issues, since the update 7.2 is out. It seems, that props with glow maps, realtime reflection and glowing light props are rendered different from the rest of the scene. See the attached picture. Greetings, Direx...More
None of the Particles contained in the WWll pack can be loaded into iClone 7.2 - a "Failed to Load File" error is returned. Edit: Comments made regarding Special Effects Vol.2 - Natural Phenomenon removed. These effects do work....More
The ToonShader border in previous versions was unaffected by Normal Threshold value, so that you could have very clean surfaces (normalthreshold:100) with properly black thick border. In 7.3 the Normal Threshold now directly changes the border's opacity, making it almost vanishing at increasing...More
I still have problems rendering hair I create using DAZ hair, but, is not so noticeable in animation. Attached rendered DAZ hair. There is a line that goes across the rendered image. I have tried it in various render formats (png, jpg) and different resolutions, but, all the same....More
I am working on a two-screen setup, with one horizontal and one vertical screen. I'm working on idles and walk cycles, and would like to have the curve editor on the horizontal screen, and the viewport/character full screen on the vertical one. At the moment this doesn't seem possible, as the...More
With GI activated. If you have an object with a material that has a opacity map placed behind a non-transparent object and put a transparent object in front of this with opacity set<30, then the opacity map of the object at the back is visible in the translucent object at the front. The solid...More