39 issues found

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I have recently purchased Iclone with Unreal Live Link, and facing a problem that when I update morphs in Iclone, it doesn't make any changes in Unreal Engine. Please in your next version of IClone and LiveLink also add this feature to animate morph, or just improve IClone's rendering quality...More
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Submitted by jamalpsychologist

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SHOULD YOU GIVE US A BETTER EXPLANATION, BUT USING A BASE REFERENCE FOR EACH ONE IN TEXT.
SEVERAL IMAGES WITHOUT A LOGIC REFERENCE BESIDES THE LOW RESOLUTION FOR DETAIL IN IMAGE SHOW. (EYE IN THIS CASE).
I FEEL THERE IS NOT A Q.C. OF THE MANUAL THAT INDICATES WRONG WAY REFERENCE, I FOUND AT...More
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Submitted by valterbrito

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Morphing two iAvatar that were compatible in CC3 gives unexpected results in Morph Creator. The morph obtained in Morph Creator basically doesn't match what's displayed in CC3, even though both morph comes from the same meshes.
Attached, you will find the files:
* `base.jpg` -> Base avatar...More
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Submitted by pascal.ceccaldi

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Not a Bug
This is a reopening of: https://www.reallusion.com/FeedBackTracker/Issue/Invalid-body-morph-between-two-iAvatar-exported-with-clothes
The issue has been misunderstood I believe. The issue isn't that the clothes aren't following the body morph, but rather that the body morph is broken whenever...More
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Submitted by pascal.ceccaldi

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I have a future movie concept that I'm working on in regards to a Wedding Movie, and I tried using these older packs that I have, but they are WAY too outdated in movements and visuals, for me to even be able to use for current industry standards.
With that being said, do you think you all...More
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Submitted by LogicalWarrior

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Not a Bug
When using the morph creator, trying to morph between two CC3 generated morph character can result in an invalid morph. It looks like the vertex ordering is different creating issue. What's odd is that the body get wrong **only** if clothes are exported with it.
Step to reproduce:
1. Create...More
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Submitted by pascal.ceccaldi

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The ability to move vertices (with a soft selection too) in morph creator
so we dont need to export and reimport it again
or if we do that on iclone...More
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Submitted by ahingel

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• Work with DAZ Productions to develop a more seamless, FBX-less, native DAZ file importer; should work with characters, props, clothing, and even entire scenes in the .DUF or .DSA or .DSE file format. And should work with Character Creator and iClone especially, without the need for 3DXChange...More

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Not a Bug
I & others spend so much time writing feedback about bugs ways to increase productivity etc I really wish DA points are automatically given to those that are confirmed issues/assigned -until resolved.
I often wait and wait for months not being able to upload new products or create videos/scenes...More

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Is there anyway possible to introduce a bone scaling procedure in Iclone for animating characters changing size as well as morphing? an example would be Dr. Banner changing into the hulk. In character creator we can morph our characters into all different sizes and shapes, Is it possible to...More
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Submitted by TBone50
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