1279 issues found

0

Votes
Active
Hi there,
i've a problem when I go live from MVN with suite and Manus prime, do you have any suggestions?
All the body and hands are fine , there is a problem with a finger, the thumb finger, look like is in reverse mode....More
  •  0
  •  3
Submitted by paolo.aralla

0

Votes
Active
Iclone crash when you copy and paste a motion in timeline....More
  •  1
  •  9
Submitted by j.n1

0

Votes
Fix In Review
Hi,
Ive only just bought iclone setup. Was playing around. I notice when i wanted to render , it says NO GPU. Ive seen this problem in a few posts but the replies are shhhhh, secret?
Ive ticked the geforce rtx 3090 box in hardware settings...More
  •  1
  •  20
Submitted by armondtanz

0

Votes
Assigned
When you export something to FBX out of iClone and set max texture size value, all texture in iClone for that prop/avatar is getting reset to that value.
Please fix....More
  •  0
  •  32
Submitted by 4u2ges

0

Votes
Active
[https://www.youtube.com/watch?v=wiZLGbh15Ns&feature=emb_title (Please refer to my video where I show what I'm talking about)] When I click to link my character in iClone 7 they get rotated onto their back and I'm not too sure how to fix this on the unreal side. In iClone I can rotate on the...More
  •  1
  •  24
Submitted by justin.fernandez29

2

Votes
Active
We need a Level Of Detail System in order to have an easier time working on larger or more detailed scenes in real time. I'm not referring to just the iTree props. I mean allow us to import a prop and set different mesh transitions to reduce GPU load. Then allow us to disable the transitions...More
  •  2
  •  43
Submitted by edwin.martinez1994

0

Votes
Closed
We need a Level Of Detail System in order to have an easier time working on larger or more detailed scenes in real time....More
  •  1
  •  38
Submitted by edwin.martinez1994

0

Votes
Assigned
1. Open Iclone and add a character
2. Select a bone
3. Use keycommand "E" and press repeatedly...More
  •  0
  •  27
Bug
Submitted by doubblesixx

0

Votes
Active
Please add a function to sync what bone is selected in the viewport to the correct curve in the curve editor or sync what keys are selected in the timeline so you never have to guess or search for it and also so you can be sure it's the same keys you are working on
Having to select the bone...More
  •  0
  •  31
Submitted by doubblesixx

0

Votes
Active
Loading different animations of files being worked on having to klick and set left and right loop-locator is a tedious process that can be sped up by selecting the clip and press a button or even better by a user-configurable keycommand...More
  •  0
  •  25
Submitted by doubblesixx
1 23456789 ... 128