577 issues found

0

Votes
Active
I'm still using iClone v7.
I now have 3 animations purchased from ActoreCore which are designed for iClone 8 only so I can't use them. It's only a few dollars so I'm not bothered I'm sure I'll upgrade to v8 at some point but you really need to have that info up front rather than having...More
  •  0
  •  129
Submitted by bgrigor

0

Votes
Active
As there are still a lot of people working with Iclone 7, it would bea good idea to make your new motions allso working in Iclone7.
Not everyone can afford Iclone 8 and not everyone wants to use Iclone 8 as its a disaster of a programm...More
  •  0
  •  121
Submitted by sabinemostert

0

Votes
Active
Hello, I'm still learning IC7 but you guys are making it harder for everyone because we now have to scroll all the way down below the IC8 videos.
It disrupts the flow of learning; we already have to deal with youtube hosted videos :(
youtube hosted videos suck ass because kill the learning...More
  •  2
  •  1029
Submitted by bawaka1

0

Votes
Active
Rather than the generic message, "Can't load file," please have iClone 7 recognize iC8 and say, "iClone 8 files are not backwards compatible with iClone 7"...More
  •  0
  •  426
Submitted by General Picture Animation

7

Votes
Active
This is really bad to find out that I've been working so hard to build my cartoon only to be dismayed my the lack of integrations you have available. This hurts so bad to find out that the programs you use can't be used on Mac OS systems. How is it that you can download Cartoon Animator 4 on...More

0

Votes
Active
I'm so tired of having to weasel around a new object that I have added a scene just to get it to my current location. It would be nice if I can position a camera (even better a preview camera) and select any object then click "move here"... the function would relocate the selected object either...More
  •  0
  •  370
Submitted by R2 Studio

0

Votes
Active
Add weight maps editor in iClone or a function to generate weight maps automatically...More
  •  0
  •  402
Submitted by tamer.abdelbaky

1

Votes
Active
Add option to make the character mesh as collision shape...More
  •  0
  •  446
Submitted by tamer.abdelbaky

0

Votes
Active
An issue of animating with EditMotionLayer’s IK.
To use IK for hand made animation it is necessary to use the Hip (Move and Rotate) to get the character moving in the world, while keeping one of the feet pinned in position.
This implies that the character looses touch with his Root. And that...More
  •  0
  •  315
Submitted by Eddy's

1

Votes
Active
Dear support team ...
it would be great if add Physics Transfer feature to the Live Link to transfer physics attributes of hair and cloth to UE against of using Auto Setup ...
its better to us cuz we can compiling the live link to newer versions of UE due to the having full source code :...More
  •  0
  •  388
Submitted by davood.kharmanzar
1 23456789 ... 58