1657 issues found

2

Votes
Active
When using a lot of speedtree objects in a scene, it soon becomes impossible to keep track of speedtre objects (ex. switching between visible/not visible (to save resources when doing animations), keep overview of which objects is placed in a certain location in a scene, etc...). The ablity...More
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Submitted by jsvang

2

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I came to iclone 7 from 4 and director mode was gone along with any game creation mode as far as I know. WHY? We want it back. If you won't give it back then do this for us. Give us a true control for movement via the standard wsadqe keys with shortcuts. I will explain. I feel like I should...More
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Submitted by True Vision

0

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Hello,
Making smooth camera movement by turning on Camera "Smooth Movement" in the edit menu does not work. Also the "Make path" from camera transform keys does show up in timeline when the keys are highlighted as they did in IClone 6.
thanks...More
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Bug
Submitted by Creature Freak

4

Votes
Active
If I click on Edit Motion Layer for an character with spring effects I get the message "This object contains spring effects. You can disable the spring effects by adding an OFF key in the spring track before using the Edit Motion Layer tool". This happens even if the sprig effects are turned...More
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Bug
Submitted by animatedbeing

1

Votes
Active
Hello!
iClone is great! The forthcoming integration of popcornFXs will be great; however iClone is weak on water.
Why not implementing at least splashes?...More
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Submitted by Imsoft

0

Votes
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Morph Creator/Animator is a great tool, which can be used not only to deform the mesh but simply move and/or rotate props.
With morphs you would have more control over props as oppose to baked perform actions or key-frame animation
simply because 3-rd party apps (where morph are created)...More
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Submitted by 4u2ges

0

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This is basically just a note to say that I think that the tooltips and other in-editor bits on iClone 7 could be more clear about what is happening and why with the sending of avatars to 3DXchange.
Basically it doesn't send over any animations, and that was very much unexpected for me; I...More
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Submitted by chrispark7

4

Votes
Active
Grass class of objects right now don't have anything but diffuse and bump channels, and don't cast or receive shadows. These objects however do give the user the ability to make their own plants that have wind effects, and could be much more useful if they had PBR support and especially the...More
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Submitted by eternityblue

0

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I exported an iClone CC body obj to 3DCoat to paint (with keep UV) but in 3DCoat anything I painted on the legs would show up on the head. I was using the spline paint tool. So i thought iClone must have some UV issue that wont work for what I'trying to do (just paint anywhere and the paint...More
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Submitted by Ascensi

0

Votes
Released
When collecting all the actor's animations into MotionPlus all data is correctly saved (Animation, Facial Expression, ReachTo, ...) but eyeballs' animation is not....More
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Submitted by Matt GH