1657 issues found

0

Votes
Released
Loaded Jade into Scene.
Selected Face Puppet.
Did a preview on several of the face options smile angry etc....More
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Submitted by duchess110

4

Votes
Active
This is a request for a new feature.
As of now, cameras only "auto leveled" by Z axis. Please make an option to select X or Y in addition....More
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Submitted by 4u2ges

0

Votes
Released
The ability to do a bulk download of purchased content from one's account at the Content store and the Marketplace....More
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Submitted by sjonesdc

0

Votes
Closed
I bought iClone 7 pre order. I tried to download it, but wasn't able to get it to load onto my computer. "I'm Sure I must have intalled all the stuff in the proper order would be my guess. I had bought Iclone 7 because I think it is the best flexable program for me. It does the things I really...More
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Submitted by Bootwink

0

Votes
Released
Hi!
Please, chack my ticket # 118757
When the content is on a secondary drive (internal), such as D: the tmp folder...More
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Bug
Submitted by Imsoft

0

Votes
Active
Hello,
while editing a complex project with many props and materials, I found that it would be very handy to have a way to disable the GI settings for all the props and all the the materials of a prop.
Obviously, if this can be done with the forthcoming Python API, there will be no need to...More
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Submitted by RobertoColombo

8

Votes
Active
We have physics in the UI and the physics toolbox.
Both are OK, but we sure could use some improvements in the physics toolbox.
Afterall, it was released 5 + years ago....More
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Submitted by rampart

2

Votes
Active
I know Reallusion plans to improve the particle system in iClone.
Would be perfect if any of NIVIDA FSX could be implemented.
https://www.youtube.com/watch?v=XGLAC69J-BM...More
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Submitted by brand468

16

Votes
Active
I really believe that multiple GPU support should be implemented with PBR Rendering. Game engines support this feature which allows for a lot of extra "Juice" when it comes to rendering scenes. I think it would be a great feature to add, particularly when it comes to rendering resource heavy...More
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Submitted by will2power71

4

Votes
Active
In timeline view when changing cameras, can we have a (big fat) solid rectangle that states "Camera1" or "Camera 2" etc (similar in size to the rectangle we see for animation)? So you can very easily see which camera is active in the timeline. Muvizu has a visual indicator like this and it...More
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Submitted by kungphu