226 issues found

2

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Active
I edit the mocap animation and export it to fbx, it drawn differently from the animation shown in iclone.
When I use unreal live link, it looks fine, but fbx export causes the animation to shift slightly. This problem usually occurs badly in the neck or arms.
It occurs in both Unreal or Cinema4d...More
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Submitted by iamso029

1

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Active
Dear Development and Marketing Team,
Could you please make iClone a more professional and competitive tool. Almost all tools that are free like
unity,unreal and blender far exceed the capabilities of it. Meaning the unity built in animation tools can do the same and far more than iClone and...More

0

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Active
I've been trying to use an animation from iClone 7 on multiple CC3 characters in unity. The character exported with the animation (which is used in the animation controller) works just fine, and looks like it does in iClone.
The characters from CC3 however, has problems around the knee area...More
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Submitted by Attensi AS

0

Votes
Not a Bug
I've exported tracked cameras with a reference mesh from Blackmagic Design Fusion to iClone and it's absolutely critical to have both the camera and a reference object the same size & position when imported. We can import and set the scale of a camera but the objects don't have the same feature...More
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Submitted by Ascensi

0

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Active
https://theblog.adobe.com/adobe-pro-video-apps-now-support-prores-export-on-windows/?fbclid=IwAR30Ssfu9myTVK7m0mRZ-8_Xp9DwKvinoKtCqgDcQiQ9HaCPSQpdzZwauKg&mv=social&mv2=owned_social&scid=89f07f96-559d-40f4-8c85-38491d2e7691
With the new development that you ProRes is available on Windows now...More
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Submitted by philip.ohler

1

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Active
I would like to suggest an export feature that would allow for ARKIT blendshape export to use in Unreal Engine. Currently right now only the body morphs work. But the facial blendshapes do not. A conversion setup would be great to allow for use with the ARKIT in unreal....More
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Submitted by gamerfuzion

0

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Active
Would be amazing if there was a bridge from iClone to Zbrush too (not just CC3)
That way we can create and import any prop faster into iClone.
Would be great also if the layers on Zbrush(morphs) transfers to iClone too...More
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Submitted by ahingel

0

Votes
Active
If the Roadmap for 2020 is not ready yet there could be something be added like
- building subscene ( like in aftereffects the compositions ) to make interactive scene possible and
- the ability to import and use SVG/ and animated GIF including to drive them ( start/stop/repeat)...More
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Submitted by 2IDs media:design

0

Votes
Closed
Hi, we already bought Realistic Human 100 Export License (for IClone 6, and installed on another computer) and iClone7 . But if we need to export character with head from realistic human to fbx in iClone 7 - got the message "You must first purchase the Export Licenses in order to export FBX...More
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  •  1049
Submitted by ludwigs

0

Votes
Active
The following error appears in UE 4.22 after activating Reallusion LiveLink and transferring characters:
"Unhandled exception
UE4Editor_Sockets...More
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  •  1049
Submitted by Strife
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