226 issues found

0

Votes
Closed
Hi, we already bought Realistic Human 100 Export License (for IClone 6, and installed on another computer) and iClone7 . But if we need to export character with head from realistic human to fbx in iClone 7 - got the message "You must first purchase the Export Licenses in order to export FBX...More
  •  2
  •  1139
Submitted by ludwigs

1

Votes
Active
Dear Development and Marketing Team,
Could you please make iClone a more professional and competitive tool. Almost all tools that are free like
unity,unreal and blender far exceed the capabilities of it. Meaning the unity built in animation tools can do the same and far more than iClone and...More

5

Votes
Active
I spend most of my time working in virtual production environments, and the unique VFX tools that only Houdini Indie offers to its users are an integral part of my 3D content workflow.
So if you think that there is a way that Reallusion's impressive array of tools can be used in conjunction...More

2

Votes
Active
In iClone7.91 it’s possible to use “Reduce Lip Keys” feature. This is a great feature which helps to improve the lip sync. It would be really great help, if you export just Visemes from iClone 7 in whatever form so it could be imported to the CA4. In CA4 are sometime too many Visemes. By loading...More
  •  3
  •  1132
Submitted by feelingood

0

Votes
Active
Would be amazing if there was a bridge from iClone to Zbrush too (not just CC3)
That way we can create and import any prop faster into iClone.
Would be great also if the layers on Zbrush(morphs) transfers to iClone too...More
  •  0
  •  1130
Submitted by ahingel

0

Votes
Not Reproducible
Doing some animations in iClone 7 designing characters in CC3 v3.44 and then, sending them to iClone v7.93 (pipeline). My project includes three characters, two of my own design and an actor core, all of them human. My human characters use the headshot plugin and Hair Builder and Professional...More
  •  3
  •  1129
Submitted by amtenorio2000

0

Votes
Released
Exporting a full character animation (MotionPlus for example) with a Look At constraint directly from iClone to any other software (including 3DXChange) will cause the eyes to remain looking up to the right....More
  •  0
  •  1128
Submitted by alexesquer

2

Votes
Active
I edit the mocap animation and export it to fbx, it drawn differently from the animation shown in iclone.
When I use unreal live link, it looks fine, but fbx export causes the animation to shift slightly. This problem usually occurs badly in the neck or arms.
It occurs in both Unreal or Cinema4d...More
  •  2
  •  1126
Submitted by iamso029

2

Votes
Active
iClone's 360 export is fantastic, but it would be even better if it could export stereoscopic 360 video....More
  •  0
  •  1119
Submitted by jasonjbrown

0

Votes
Active
I've been trying to use an animation from iClone 7 on multiple CC3 characters in unity. The character exported with the animation (which is used in the animation controller) works just fine, and looks like it does in iClone.
The characters from CC3 however, has problems around the knee area...More
  •  1
  •  1117
Submitted by Attensi AS
1 ... 10111213 14 15161718 ... 23