Hi, I am using iClone 7.22 german and I decided to get back to some old files to rerender them. to my disbelief now my main female character has severe render problems regarding the hair. In previous renders her hair in animation was rendered pretty well and suddenly I can see through layers...More
I would like to be able to do in 1 button of saving all materials for 1 character when saving all textures. That would be extremely handy and a good time saver....More
When spotlight or shadow caster beam angle is blunt (above 150 degrees or so) and the soft shadow is ON, objects receive patterned stripes. Stripes width and angle would vary depending on beam angles (XYZ). It is most noticeable while beam angle is close to 180 by any axis, that is when stripes...More
Projects are saved fine but I can't seem to open them. I have 2 GTX 970 Video cards, 32 GB of host memory and i7 4GHz and over 40 GB of SSD and the project files aren't that big -usually consisting of a character, animations and maybe an imported mp3. I attached an example....More
I am exporting character models with morphs from iClone v7.22 as FBX for my Unreal Engine 4 project. My 3DXchange version is 7.22 Pipeline (but I used the option in iClone 7 to export rather than doing it via 3DXchange). The characters have their morphs created in iClone's Morph Creator and...More
The G2/G3 characters display an error when trying to add any hair to the characters including the original character hair. This issue has been confirmed by two other users and is not an issue in Iclone 6. https://forum.reallusion.com/372485/G3G2-Hair-Issues...More
However, while all the morphs come over to 3DXchange, none are "Set" in the Expression Editor (except for the head and eye movements that 3DXchange creates automatically). I have to manually Set all Visemes, Muscles, etc. Steps to reproduce 1. Add Genesis3_Female_iCloneFaceKey.duf to Genesis...More