226 issues found

2

Votes
Active
I edit the mocap animation and export it to fbx, it drawn differently from the animation shown in iclone.
When I use unreal live link, it looks fine, but fbx export causes the animation to shift slightly. This problem usually occurs badly in the neck or arms.
It occurs in both Unreal or Cinema4d...More
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Submitted by iamso029

0

Votes
Not Reproducible
im having an issue with the reallusion livelink, in some sets the characters LOD seems to be wrong (get close but lod doesnt change) and some sets it seems fine. also if i set the LOD to 0 nothing happens, any ideas?
also they look fine in the skeletal mesh.
I am using iclone 7.9 with the...More
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Submitted by HooDooPhonix

0

Votes
Active
Dear Team,
Firstly I have to say you guys have awesome products and I have been using it for years as a trial version. and very recently I save some money and acquired the iClones latest version.
But since I bought it I haven't managed to use to well as there are very less models to use and...More
  •  0
  •  996
Submitted by roystonwilson

0

Votes
Active
If the Roadmap for 2020 is not ready yet there could be something be added like
- building subscene ( like in aftereffects the compositions ) to make interactive scene possible and
- the ability to import and use SVG/ and animated GIF including to drive them ( start/stop/repeat)...More
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Submitted by 2IDs media:design

0

Votes
Closed
Hello Reallusion , How can I crate my own custom epression in Expression mapping? I trying in 3dxchange expression editor create custom face blendshapes but it works only in Face Puppet and Face Key editor....More
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Submitted by ipro

1

Votes
Active
I would like to suggest an export feature that would allow for ARKIT blendshape export to use in Unreal Engine. Currently right now only the body morphs work. But the facial blendshapes do not. A conversion setup would be great to allow for use with the ARKIT in unreal....More
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Submitted by gamerfuzion

0

Votes
Active
I've been trying to use an animation from iClone 7 on multiple CC3 characters in unity. The character exported with the animation (which is used in the animation controller) works just fine, and looks like it does in iClone.
The characters from CC3 however, has problems around the knee area...More
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Submitted by Attensi AS

0

Votes
Active
https://theblog.adobe.com/adobe-pro-video-apps-now-support-prores-export-on-windows/?fbclid=IwAR30Ssfu9myTVK7m0mRZ-8_Xp9DwKvinoKtCqgDcQiQ9HaCPSQpdzZwauKg&mv=social&mv2=owned_social&scid=89f07f96-559d-40f4-8c85-38491d2e7691
With the new development that you ProRes is available on Windows now...More
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Submitted by philip.ohler

0

Votes
Active
As from what Ive learned going back and forth between cc iclone 3dxchange Unreal Unity and Daz - and Hitfilm
Id really like to see a 100% dependable import export system from iclone [to unreal] for starts
3dx is limited to 2 gigs - which means you cant import larger environments - pls beef...More
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Submitted by robmbaker

0

Votes
Not a Bug
I can't enter the ip address using the Motion live plug-in, may I use iclone and motion live
They are all trial versions, is it possible that the trial version does not have activation features.
The Apple XS phone is connected to the computer through a connection. The phone has an IP address...More
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Submitted by benliuhai
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