If the name of the file ends with "__DazRoughness" it's supposed to be converted to a roughness channel using the DazIni settings. However, any file with that name throws an error. Worse, a file with "__Specular" is supposed to be loaded into the roughness channel, but reversed. It is just...More
How do I keep adding cameras so that I could get the final output in shots? What happened to me is like I went on adding a camera->selected my first frame and the last frame of my shot..its done with perfection. But when I want my 2nd camera to start newly it messes up with the first camera...More
I can't enter the ip address using the Motion live plug-in, may I use iclone and motion live They are all trial versions, is it possible that the trial version does not have activation features. The Apple XS phone is connected to the computer through a connection. The phone has an IP address...More
My issue is this, since the release of 7.41 iClone 7 drags when you play an animation regardless of how big or small the animation. Currently I have a character static in a pose but wind is applied to the scene. In that scene I have a building from one of the kits, some barrels and some...More
Dear Team, Firstly I have to say you guys have awesome products and I have been using it for years as a trial version. and very recently I save some money and acquired the iClones latest version. But since I bought it I haven't managed to use to well as there are very less models to use and...More
Hello Reallusion , How can I crate my own custom epression in Expression mapping? I trying in 3dxchange expression editor create custom face blendshapes but it works only in Face Puppet and Face Key editor....More
• Work with DAZ Productions to develop a more seamless, FBX-less, native DAZ file importer; should work with characters, props, clothing, and even entire scenes in the .DUF or .DSA or .DSE file format. And should work with Character Creator and iClone especially, without the need for 3DXChange...More
Exporting a full character animation (MotionPlus for example) with a Look At constraint directly from iClone to any other software (including 3DXChange) will cause the eyes to remain looking up to the right....More
I edit the mocap animation and export it to fbx, it drawn differently from the animation shown in iclone. When I use unreal live link, it looks fine, but fbx export causes the animation to shift slightly. This problem usually occurs badly in the neck or arms. It occurs in both Unreal or Cinema4d...More