When using LIVE face with Iclone 7 in conjuntion with Unreal Live-link for a custom (non-standard) character, the body mesh deforms within Unreal while looking perfectly fine within Iclone 7. Please find a link below for a video that illustrates this problem. Rampa asked me to submit this...More
Ive been Using iClone 7 facia motioncapture with live face and iPhone x i n ue4. 27.2 with The old iclone live Link and The old Metahuman kit. It works with head rotation and every thing.after uppdate to ue 5.03 and new iclone live Link from epic games marketplace and Metahuman uppdate in qixel...More
sometimes the alembic files generated by the iclone do not load the editing information from the curve editor. sometimes the information goes. and it is totally variable, please give a look. the same happens with the exported cameras. sometimes the cameras load into other software with strange...More
Doing some animations in iClone 7 designing characters in CC3 v3.44 and then, sending them to iClone v7.93 (pipeline). My project includes three characters, two of my own design and an actor core, all of them human. My human characters use the headshot plugin and Hair Builder and Professional...More
I am using iClone 7.8 in UE4 development and found a serious issue related to character offsetting it's origins. 1) With UE4's default character (SK_Mannequin), I imported the UE's reference A-Pose via 3DX 2) and exported it directly from iClone without any modification (using default unreal...More
Dear support, I cannot export any character, why ? But i do have a licence, cost me fortune and cannot use it. Fix it asap pls.. https://s25.postimg.cc/z1tjjd0of/screenshot_70.png...More
I can't enter the ip address using the Motion live plug-in, may I use iclone and motion live They are all trial versions, is it possible that the trial version does not have activation features. The Apple XS phone is connected to the computer through a connection. The phone has an IP address...More
Going off from a 2017 thread about root motion not being exported with FBX files, I have recently experienced that this issue still exists. For good measure I have tried a number of different things, including enabling/disabling Reset root motion, selecting both Unreal and Unity presets, and...More
The movements run at the same speed, regardless of whether I use the realtime mode or per frame (necessary for soft cloth). This works in the projects created before the last update, in all new projects after the last update the Per Frame mode no longer works....More