129 issues found

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On the Tonemapper Template menu, if you pick one, there is no obvious way to return it to the original default setting.
I had to open a new project to discover that the default template is "dscs315," which appears a long way down the list, and a user would never guess that was the original...More
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Submitted by justaviking

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This behavior might affect the ability to tweak an mdl material and test it on the fly.
An advanced user may be willing to frequently adjust parameters and settings within the given .mdl material source code and test the result.
However, iClone would never refresh the material after the...More
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Submitted by 4u2ges

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THE PROBLEM:
If you stop a multi-frame batch render for any reason, including a failure, there is no convenient way to resume the render without re-rendering the frames that had already been completed. You need to manually move those files to another folder, and then put them back later....More
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Submitted by justaviking

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Please see Slide 1 for proposed draft of Background Renderer (BR) interface
End user should be able to execute a single .mi file in the batch and render the whole or partial list of frames.
Frames range...More
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Submitted by 4u2ges

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At present when the Iray render is finished there is no possibility to either read the whole render log, or to save a copy of it. As soon as a render is finished the log window can not be scrolled due to being locked by the "Complete" message panel, making it impossible to access the information...More
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Submitted by wires

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When you use the Iray Preview window, it uses some system RAM. The problem is it does not release that RAM when you close the preview window. It holds onto that memory until the next time you open the Preview window again, at which time it briefly drops the old memory contents and then fills...More
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Submitted by justaviking

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Sometimes the wrong texture images get applied to part of a prop.
CROSS-REFERENCE ISSUE #5237:
https://www.reallusion.com/FeedBackTracker/Issue/Wrong-shaders-assignment-in-mi-export-files-on-complex-props...More
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Submitted by justaviking

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There is an attribute iray_nominal_luminance which directly relates to Firefly Filter.
Firefly Filter is enabled by default according to the scene options in .mi export.
Here is what NVIDIA says:...More
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Submitted by 4u2ges

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1. While iClone glass made with opacity control produces correct see-through view in Iray, objects seen through Iray MDL glass materials appear to have an offset.
2. In addition if IBL and Sky have different images applied, then iClone glass would show the Sky in Iray, while MDL glass an...More
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Submitted by 4u2ges

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An object which consists of multiple materials might get wrong shaders assigned to specific faces while frame is rendered with Iray Background or Exported. Same frame has no visible shader errors while rendered with preview.
See the attached image.
Project in question is available upon request...More
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Submitted by 4u2ges
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