I've been working on a project with a simple avatar, a chair and a table. I've got facial mocap through MotionLive in the Expression track. I've added audio using an audio file and manually changing the visemes (language is Dutch so the AccuLips don't work well). Now I'm adding body motion...More
Hi. I tried sample optimize the animation but I faced a sliding Issue as shown in this video: https://www.youtube.com/watch?v=lHemEW9q-SM&feature=youtu.be...More
Hi There, I'm trying to send over characters from iClone to Unreal Engine 4.26.2 via LiveLink, the process starts, the transfer command prompt starts but then half way through the process it just crashes and shows send and close or send and restart. Choosing send and restart button throws...More
Created a character in Character Creator, transfer to Iclone - export to Unreal crashes at 30% point. To recreate - You will need the project file as it appears to be related to a particular character - its too big to upload how do I get this to you? load the project....More
with cc3 headshot why have system load ct8 to generate faces? next update should address legacy issues like that. backtracking requires extra production time as well. modify panel links to ct8. if cartoon animator uses rlHead add edit ability via cc3 and or ic7...More
I'm trying to animate the face from the data provided by iPhone/ARKit in Motion Builder. I can get most things to work but the jaw open seems to be broken. The steps were: Export character from iClone with iPhone blendshape and mouthmerged shape....More
This applies to all Reallusion products Extremely useful features for developers have been removed and likely others so I'm requesting a solution that limits Reallusion support to experimental features so they don't need to worry about needing to provide support the features. Here are a couple...More
iClone doesnt import the animation of the camera(exported from unreal engine 4.26) But blender reads it. So when i import the same fbx file to blender and export it again to iclone then it reads it Dont know if its an iclone's issue or unreal's but i wanted to let you know :)...More