225 issues found

0

Votes
Not a Bug
Hi.
I tried sample optimize the animation but I faced a sliding Issue as shown in this video:
https://www.youtube.com/watch?v=lHemEW9q-SM&feature=youtu.be...More
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Submitted by y.s.t

0

Votes
Active
Hi There,
I'm trying to send over characters from iClone to Unreal Engine 4.26.2 via LiveLink, the process starts, the transfer command prompt starts but then half way through the process it just crashes and shows send and close or send and restart. Choosing send and restart button throws...More
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  •  714
Submitted by Jeasy

0

Votes
Assigned
Created a character in Character Creator, transfer to Iclone - export to Unreal crashes at 30% point.
To recreate - You will need the project file as it appears to be related to a particular character - its too big to upload how do I get this to you?
load the project....More
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  •  398
Submitted by chris.carrigan1

0

Votes
Active
with cc3 headshot why have system load ct8 to generate faces? next update should address legacy issues like that. backtracking requires extra production time as well.
modify panel links to ct8. if cartoon animator uses rlHead add edit ability via cc3 and or ic7...More
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Submitted by Bellaire-Bob

0

Votes
Assigned
When try to apply Subdivision to a non Standard character (all quads) iClone sends this error and crashes...More
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Submitted by ahingel

0

Votes
Not a Bug
I'm trying to animate the face from the data provided by iPhone/ARKit in Motion Builder. I can get most things to work but the jaw open seems to be broken.
The steps were:
Export character from iClone with iPhone blendshape and mouthmerged shape....More
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  •  867
Submitted by Tobi_FX

0

Votes
Active
This applies to all Reallusion products
Extremely useful features for developers have been removed and likely others so I'm requesting a solution that limits Reallusion support to experimental features so they don't need to worry about needing to provide support the features. Here are a couple...More

0

Votes
Active
iClone doesnt import the animation of the camera(exported from unreal engine 4.26)
But blender reads it. So when i import the same fbx file to blender and export it again to iclone then it reads it
Dont know if its an iclone's issue or unreal's but i wanted to let you know :)...More
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Submitted by ahingel

0

Votes
Not a Bug
Just by using livelink on a character I get an "RLLive Link" node that is deprecated.
I'm afraid there will be issues at the packaging....More
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  •  1188
Submitted by pixelpirate23

0

Votes
Released
I have the same problem as this post .https://forum.reallusion.com/478351/Smart-Hair-CC3-character-to-UE4-issue?Keywords=hair
All my software is up to date.
My Workflow, cc3-ic7, the character and animation are imported to UE4 through export FBX, There's something wrong with the hair....More
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  •  1024
Submitted by weili
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