When I run “Unreal AutoSet Up,” something happens to the eye cornea material. The structure of the material instance has also changed. Please check the attached images. In the ‘before’ and “after” images, a roughness map has been added.
Because of this bug, the character's eyes look lifeless, making them unusable. Please let me know how to fix this as a temporary workaround.
Also, I’m not sure if it’s due to the export settings or something else, but for some characters, the eyes end up in this state from the very beginning. Compare to Aeron you can see the difference in the video. https://youtu.be/SQw-mQtqk7w