I created my characters in CC3 using headshot. When I opened them in CC4, and shift from Standard to Extended (Face Key area), it adds, then shows the tongue slider once transferred to Extended. But it's greyed out, and wont allow me to click the box, or do anything, such as use the sliders...More
Steps to reproduce: 1) create Base character Toon Neutral F 2) Run Motion -> Facial rig -> Full face, when eyes are closed, eyelashes coming from the face....More
1.I exported a facial expression profile of my CC3+ character so I could reapply it after adding tail bones in an external application 2. After adding bones, I imported into CC4 and only 3 compatible Characterization profiles were available. 3. My Visemes were still available but all the other...More
I've had to use this shader on other body parts for additional controls. At least unlock this shader in CC4, currently we can't edit the SSS textures or parameters. I've had to change the shader to another then make it go back to be able to make changes but you loose maps when you do this...More
* New method: no matter how tangled hair/fur might be when users create it, this additional concept should be utilized to keep hair cards separated and properly weight painted when users are given the option to convert their models to cloth. -Universal Hair Card Binding Process *When the binding...More
I had to convert the hair into clothing and disable the vertex assigned hair in order to enable soft cloth. In order to get the hair as a functional skin weighted cloth (this will work for fur as well all over the body) - In a previous FT post, I recommended using a hair root map (UV blocks...More
You have animated morph slider functionality in Motion Live, we need this same functionality in the facial profile editor but highlight either a radial button next to the active slider or the label itself during facial calibration animations so we can better see which slider morph is at fault...More
Trying to age my character. when I activate the appearance editor, it fails to load textures and results in pure white texture for much of the character. In Outfits, with Actor selected, the activate appearance edit is grayed out....More