135 issues found

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I used a trial version of it in Character Creator 3 and since then I made a lot of modifications to my characters in Character Creator 4, the ultimate morphs from CC3 are already baked in and when I try to buy the unpurchased content, it just takes me to an empty cart. I am afraid if I buy...More
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Submitted by NCN

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Released
Cc4.4 crash after applying any overall skin to any character....More
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Submitted by naz77

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Assigned
Hello, I use trial version of CC4. When I try to send my posed character back in Zbrush 2022 clicking on CC GoZ Plus button, I have warning that I have 30 times remaining on current lisence, and then nothing happend. This is my first day of trial. I want to try it before buying but i cant check...More
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Submitted by narx888

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Hello,
I made character in CC4, exported to Unreal 5 (working on both versions 5.3 and 5.4). I want to connect face meshes to Live Link, but I can't find good solution how to make blueprint for animation controlled by Live Link. I saw on internet that for CC3 (i guess) there is a couple of...More
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Submitted by zgr.blk

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Not a Bug
To see the issue open up the latest version of CC4, pick a character, pick some clothes, go to edit mesh on any of these meshes, go to the sculpt mode, select the smooth brush, and start brushing over the top of the model. In some of the areas you will notice the topology start to kink at odd...More
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Submitted by LostBoys

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When creating a character in CC4, in every instance pixelated dots appear on the character's skin. These dots vanish when the camera is zoomed in or if viewing closely in the viewport in preview mode, but when you zoom out, they reappear. Initially, I thought they were just part of the character...More
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Submitted by StormGrrl

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*Various automatic toon joint profiles to apply to CC3+ characters
*Universally apply toon joint to any kind of character defined in the Characterization process.
*Apply physics to threshold range of particles between joints - could be spring joint so entire arm, leg, neck has a ripple/wave...More

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When I send a character to AccuRig the resultant rig that is reimported to maya/Houdini is offset from the source mesh. Can you please make it so that the mesh maintains its positioning after rigging....More
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Submitted by bryanebentley81

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1.I exported a facial expression profile of my CC3+ character so I could reapply it after adding tail bones in an external application
2. After adding bones, I imported into CC4 and only 3 compatible Characterization profiles were available.
3. My Visemes were still available but all the other...More

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Votes
Not a Bug
Steps to reproduce:
1) create Base character Toon Neutral F
2) Run Motion -> Facial rig -> Full face, when eyes are closed, eyelashes coming from the face....More
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Submitted by tomas.prochazka
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