1. Save a DAZ Studio G8 character in FBX format 2. In CC4, click "Transformer/CC3+" then "Advanced" 3. Bake the textures for the character at 4096...More
When sending character to Zbrush..the character opens in Zbrush but when sending it back to CC4 it opens in CC3 and is deformed. I then tried this approach at the suggestion of Reallusion support team i copied all files from this directory:...More
Q1) CC4 - Crash (Intel(R) Core(TM) i7-10870H CPU @ 2.20GHz 2.21 GHz, 16GB RAM, RTX 3060 Laptop). Q2) Modify > Morph : the contents sometimes disappear even the "Show Sub-item" icon is activated. (using Standard CC3/CC3+ characters). Q3) Smart Gallery : No Auto Updating after purchased items...More
Hi, I followed your offical guide on Character Creator 3.4 Tutorial - Animate Characters with Unreal Live Link Face. (https://www.youtube.com/watch?v=ZkO3hoQegH4). After importing every single variation of avatar (CC3, CC3+ extended, CC4), I couldn't animate the face, just the head rotation...More
Viewport morphing isn't working correctly for either the morph gizmo or the Headshot sculpt morph tools. Moving the mouse horizontally adjusts the length instead of width/thickness....More
In Character creator 3 and Headshot you could control morphs by left clicking and moving mouse horizontal for scaling (?) and vertical for up/down editing of position e.t.c In CC4 / headshot leftclicking and moving mouse vertically changes position as it should, but left clicking and moving...More
Bugs found in CC4 Viseme slide, model looks ok at 0 and 100, while the middle got one eye shrunk towards the head root joint. But other facial expressions don't have this issue, only in Viseme slides. In the end, I can't use the feature of viseme, only add a few phonemes as expression, and...More
The new version of CC4 does not display morph sliders for purchased Cartoon Character Designer - Toon Figures. In the CC3 version, I used morph sliders from the Toon Figures package for any characters...More