Greetings, Currently, all transfers from abroad to bank accounts in Russia are completely blocked. This also applies to the account specified in my RL account – transfers to this account are impossible. To prevent an unsuccessful transfer, I tried to delete the account attributes from my RL...More
Currently, the FashionGen plugin does not import the "Navigation Preset" from the main program. This means that I have the Navigation Preset for 3ds max set in the main program, but when I work in the FashionGen window, this preset does not work there and I have to control everything in Preset...More
https://manual.reallusion.com/Character-Creator-4/Content/ENU/4.0/17_Export/Exporting_Mouth_Open_Morph_Data.htm こちらのサイトを参考にし、エクスポートする際に Mouth Open as Morphにチェックを入れました。こちらの画像のようにTarget Tool PresetでUE5にしエクスポートし、UE5でインポートしましたがモーフが全体的に機能しなくなりました。Eye Blinkをいじってもまぶたは下がりません。エクスポートのときに少し設定を変えてみると...More
An Auto Setup pipeline plugin for Houdini a-la Epic Games' Metahuman plugin for Houdini would be highly appreciated by many CC users especially yours truly. Although I don't have high hopes that this would even be considered, but having seen CC support for many of the major DCC applications...More
Hello, I’m looking to hire 1 to 2 freelance artists to help me with a project and wanted to inquire about the best, most cost-effective way to give them access to Character Creator for 2-3 months. I currently own single licenses of Character Creator 3 and 4, using one seat on my PC and another...More
When I try to export a character fbx to blender whit expressions sequence and viseme phoneme pair from CC 4.6 and CC5 a failed message appears. It work with 4.5 - Unfortunately, my current character is in 4.6 :( When I change to Viseme 1:1 FBX fbx is exported,...More
Trying to add the "Short Sleeve Slash Neck Top" clothing to my character and change the material. But only the materials: LS_Slash_Neck_Top_2K_01.iMtlPlus LS_Slash_Neck_Top_2K_02.iMtlPlus...More
Greetings, We're trying to optimize our characters for UE5 as much as possible, but we've run into issues with how materials are handled, there are simply too many. The main problem is with the material merging system. We’d like to merge the textures of the ''CC_Base_Body'' while keeping...More