Greetings, We're trying to optimize our characters for UE5 as much as possible, but we've run into issues with how materials are handled, there are simply too many. The main problem is with the material merging system. We’d like to merge the textures of the ''CC_Base_Body'' while keeping...More
it would be great if deploy an Exporter python script to load in CC4 to send character to rumba or export as ".rumbanode" https://rumba-animation.com/ https://rumba-animation.com/doc/2.0/python/index.html...More
I just tried the new ability to trial content within CC4. I love it. But with a caveat. Maybe there are reasons for the limitation of trial items per day? But since you can't render or export or really use trialed content in any meaningful way, I'd suggest allowing an unlimited number of trialed...More
I recently purchased CC4 and Headshot 2, and I’ve been exploring the Headshot Morph 1000+ pack in detail. While reviewing the facial morph parameters, I noticed that the structure located beneath the nose, between the nostrils, is labeled as “Nose Septum.” From an anatomical standpoint, I...More
The Skin Color Material Color Adjustment is not fully Artistically intuitive for consistent replicable skin color creation or creating colour specifically informed by other coloring apps. I have also searched documentation and failed to get more information on controlling this to get good realistic...More
it would be nice to have the ability to bake all wrinkle maps at once under one texture as an option, to be used for skingen or whatever purpose, currently then need to individualized and separately exported for each part of the wrinkle section, a check to export and bake all in one map would...More
Hi Reallusion Team, I would like to offer 2 suggestions 1. Would be awesome if Character Creator would be able to generate characters based on fed parameters such as head, body, skin, etc. Using AI algorithms etc. Seems like this is the way technology is progressing through....More