674 issues found

0

Votes
Active
One of the the most amazing things about vertex assignment + physics weights/cloth hybrid is that If you have a slider that shifts the strength from balanced (vertex assignment + Soft cloth) then shift it completely to soft cloth, then all those pieces can fall! So imagine hair suddenly fall...More
  •  0
  •  195
Submitted by Ascensi

1

Votes
Active
Example:
Steps to reproduce this error:
Launch Character Creator...More
  •  0
  •  189
Bug
Submitted by jovihengzh

0

Votes
Active
Am informed that Character Creator4 is not backward compatible (at this time regarding Custom characters) and I am now required to save a duplicate character in another directory for CC4.
This is eating up precious storage space, aggravating, and the constant re-installation of already installed...More
  •  0
  •  227
Submitted by neXuses

0

Votes
Active
It would really be helpful to see how the bones are working during an animation especially with weight painting or with spring effects and xray mode....More
  •  0
  •  197
Submitted by Ascensi

0

Votes
Active
Hello,
I would like to suggest the ability to define export sets for the bones.
For instance, when exporting it would be great to have a check box to turn off bones I don't want (Maybe I want fingers, facial bones, chest bones, maybe I dont). My current desired character set does not need...More
  •  0
  •  208
Submitted by foy

0

Votes
Active
Some areas can look very glitchy and to new users they may not trust the process when things don't look right. Having a slider that can allow the users to transition to a t-pose will give them better feedback to help show they're on the right track.
Even the most skilled can become frustrated...More
  •  0
  •  208
Submitted by Ascensi

3

Votes
Active
My experience is perfectly fine without this forced "help". I have to flip it back to 4096 immediately every darn time. My system doesn't even begin to break a sweat at these levels, which is why things like this are not a bad idea, optionally. At worst, I should be able to say no thank you...More
  •  0
  •  216
Submitted by bad_character

0

Votes
Active
Working with Exotic creatures as hybrid characters often requires adjustments as to how the joints will move uniquely. I currently having an issue with finishing a character 97% done for the marketplace only to discover some joints will not work properly unless flipped or rotated differently...More
  •  0
  •  236
Submitted by Ascensi

0

Votes
Released
In CC4 ( 4.02.0718.1):
-open the Talking Kevin sample project
-Render --> Render Video...More
  •  0
  •  337
Submitted by paul.vanderlaan

0

Votes
Released
Same goes for the cloth.
This should not be happening.
Please revert back and preserve physics tab, all settings and weight maps for accessories!...More
  •  0
  •  258
Bug
Submitted by 4u2ges
1 ... 59606162 63 64656667 ... 68