Is there a way to use the merge material UV funktion on a selection of the CC_Base_Body ? the CC_Base_body is assembled from head,body,leg,arm,nails,eyelashes i only could merge all this components at once , wich lead to having a tiny head/ body parts on the UV surrounded by big nails and eyelashes...More
I just received the email about the updates for iClone, CC4 and launched the updates installed from Reallusion Hub and all my settings have changed, I restore them through the window settings relaunch the program and they don't stay. It now takes forever to launch when it does launch nothing...More
Sadly, its name is Character Creator, and we can't even create characters except humans. Birds and animals are essential parts of many projects and in character creator this function is missing to create them. I hope in future you will add this feature too and for this, you will not ask for...More
I would like to suggest using a transparent grid like seen in here https://courses.reallusion.com/webinar/archive?v=revolutionized-blender-workflow-for-creating-look-alike-3d-characters-from-photos in headshot photomode. This would make in my opinion make fitting the headshape to the photo...More
Don't create fbx-key file while exporting. Here are the settings. Once they had been created and now completely stoped. Please answer me, I need help. Thank you....More
I have noticed there are several different videos with different ways to roundtrip between blender and cc4. Can we get an official updated way that utilizes the goB plugin to clear up confusion?...More
First Issue: Motion Changes After Bake with Unreal Engine Control Rig Plugin When baking motions with the Unreal Engine Control Rig Plugin, the motion changes from the original. I noticed the same issue in Reallusion's YouTube videos. Using the CC Control Rig Sample Unreal Engine Project provided...More
Hi, during a character test upon merging materials, the character glitches out even though the skin weights were working before (tested with anim). Please look at this bug and provide a solution....More