673 issues found

0

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Casey 7/29/2022 5:28 PM (UTC)
I will do that. So do you have any idea of at least a way around this? You guys software wasnt cheap and this kinda sucks having to use a (what could be) a broken product. What about this, would sending my character into blender and then into unreal be a work...More
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Bug
Submitted by case.walk.00

1

Votes
Assigned
Hi y'all,
i ran into a bug in CC4 with the iray renderer..
the iray preview window does not update the pose of the character when i move the timeline slider (note: auto-update is turned on)...More
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Submitted by squirrely

0

Votes
Active
Many programs have a welcome/home screen that helps users get quickly started with the program. I would like to see a welcome screen with the following options:
* New Character - then brings up options to create a new character
* Import Character...More
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Submitted by Deborah Hearne

6

Votes
Active
It would be super helpful if you can add export to .glb format.
So that users don't need to use another app like blender to do it. It is a very important feature because .glb files can be displayed in web browsers.
Thanks!...More
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Submitted by baris.unver

0

Votes
Active
The hub downloads the software and at the end of the download, it tells me, that the download was incomplete. It suggests to download again and at the end of the download it tells me the download was incomplet, again. It's a loop and I can't install CC4 on my PC....More
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Submitted by thedirector1974

0

Votes
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When generating LODs for Unity, it would be useful if there was an option to share a single baked texture for all LODs rather than having several. This would save precious VRAM....More
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Submitted by RichardMSmith76

0

Votes
Active
When exporting LODs for use in Unity, textures that have alpha channels (such as hair) lose their alpha channel.
To reproduce:
* Create a character with hair...More
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Submitted by RichardMSmith76

0

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I have export the avatar to Unreal, everything works well before I try to export the project to IOS platform. But When I try to export it to the IOS platform, there are some warning like: "PackagingResults: Warning: [AssetLog] /Users/wujinyao/Desktop/MyProject3/Content/CC_Shaders/EyeOcclusionShader...More
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Submitted by c.lin

2

Votes
Active
Hi,
1. Please make it possible to make the thumbnail of "Content Manager" smaller.
2. Please make it possible to transfer DAZ G8.1 with CC4....More
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Submitted by shagal

0

Votes
Active
Hi! whenever we install content with *.rlcontent files, it would be great (and logical) to be warned right away when the items are already present in our computer, and not to have to get the files downloaded to be alerted. Also a skip option could be offered according to each item....More
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Submitted by Imsoft