673 issues found

5

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I use CC characters in Blender, and it's a huge pain to setup corrective shape keys for joints. While CC's default weight paint is better than Auto-Rig, it's still not realistic without substantial corrective work. CC already provides those sliders, why not let users use them in Blender by...More
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Submitted by path.to.the.future

7

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glTF has seen wide adoption across the industry with many large companies and game engines adding import and export support in recent years: https://www.khronos.org/gltf/#gltf_ecosystem
This would also be optimal for exporting the PBR textures and settings of the character, because FBX does...More
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Submitted by DialogueTrainer

0

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Hi, now that Genesis 9 is out, I would love to see support to import Genesis 9 characters using the Transformer Function.
Thanks :)...More
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Submitted by wintoons

0

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Released
SkinGen 4-in-1 を購入したのですが、CC4で使えず、下記のメッセージが現れます。
texture file(s) failed to load. Please check whether the file(s) exist.
テクスチャパスがDドライブからになっているためか、テクスチャが剥がれます。...More
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Submitted by aken6293

0

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When working with accurig and custom characters it would be great to be able to snap eye bones to the center of the eye geo
facial set up is currently a pain point in the accurig pipe line -...More
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Submitted by jamie3d

5

Votes
Active
There is a ton of potential with the Material Merge (UV) option for game dev. It can potentially save a lot of draw calls on a character. The problem is that there is no way to change what might need to be higher resolution.
A good example is with hair. If I want to combine a beard, mustache...More
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Submitted by DSD_Brian

0

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New purchases not showing in the content browser despite following directions online
https://manual.reallusion.com/content-manager/2.0/04-downloading-contents/downloading-purchased-contents.htm?_gl=1*1n8jzgu*_ga*MTA0MDA4OTI3NC4xNjY4ODIyNTEy*_ga_Q3FS71VPKC*MTY2ODgyMjUxMi4xLjEuMTY2ODgyMzA0MC42MC4wLjA...More
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Bug
Submitted by TMooney

1

Votes
Active
I'd like an export option to export the game mesh with the head on its own material and the body on another. Currently the resolution on the face is not what I need it to be with the materials combined on export...More
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Submitted by clifton_460087

2

Votes
Active
a cloth simulation system, which will dynamically add cloth wrinkles, related to a characters pose (physics driven, rather than based on morphs or pre-baking).
- I realise this is not a simple ask - but I've seen some impressive work being done on this area recently......More
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Submitted by Waterlane Studios

0

Votes
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Our problem occurs when we are trying to export an FBX of a character; when we export we get a warning stating that the avatar requires a license. When we check unpurchased packs it does not identify what is missing specifically.
In our pipeline, our characters are shared between multiple machines...More
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Submitted by stephan.kozak
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